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Victory
13:8
Matchmaking (Premier) (CS2)
MR12
US East
Inferno
21,605
Snars
17 / 12 / 15
+0.61

Consistency

+0.50
Leetify Rating
+0.61
On par
+0.01
T Rating
+3.40
Overperforming
+0.95
CT Rating
-3.11
Underperforming

Rating Gained & Lost

+37.50
+30.00
+22.50
+15.00
+7.50
+0.00
-7.50
-15.00
-22.50
-30.00
Damage Assists
Damage Assists
+28.76

Dealing damage which helped your teammate get a kill

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Clutches
Clutches
+15.11

Winning rounds as the last player alive on your team

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Traded
Traded
+13.47

Rating given back to you when your death helped a teammate get a kill

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Flash Assists
Flash Assists
+0.14

Opponents that died while blind to your flashbangs

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Retakes
Retakes
-2.42

Rating gained or lost as a CT after the bomb was planted

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Enemy Saving
Enemy Saving
-3.47

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Mid-round K/D
Mid-round K/D
-8.43

Fights occurring after the opening duel but before the bomb plant

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Afterplants
Afterplants
-13.01

Rating gained or lost as a T after the bomb was planted

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Opening Duels
Opening Duels
-17.28

Getting the first kill or being the first death in the round

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Leetify Rating by Round

How does this work?
+50.00
+45.00
+40.00
+35.00
+30.00
+25.00
+20.00
+15.00
+10.00
+5.00
+0.00
-5.00
-10.00
-15.00
-20.00
-25.00
-30.00
-35.00
-40.00
-45.00
T
Round 1
Won
+18.65
Good
+15.61
Mid-round K/D
+3.04
Damage Assists
Watch Round in 2D Replay
T
Round 2
Won
+2.51
Average
+2.14
Mid-round K/D
+0.23
Damage Assists
+0.14
Flash Assists
Watch Round in 2D Replay
T
Round 3
Won
+7.48
Average
+3.95
Damage Assists
+3.53
Afterplants
Watch Round in 2D Replay
T
Round 4
Won
-5.10
Average
+14.78
Mid-round K/D
+4.91
Traded
+2.78
Damage Assists
-3.47
Enemy saved round 3
-24.10
Afterplants
Watch Round in 2D Replay
T
Round 5
Won
+9.74
Average
+5.27
Mid-round K/D
+4.47
Traded
Watch Round in 2D Replay
T
Round 6
Lost
-10.56
Average
+4.09
Traded
+2.63
Damage Assists
-17.28
Opening Duels
Watch Round in 2D Replay
T
Round 7
Lost
+4.41
Average
+28.00
Mid-round K/D
-23.59
Clutches
Watch Round in 2D Replay
T
Round 8
Lost
-0.91
Average
-0.91
Mid-round K/D
Watch Round in 2D Replay
T
Round 9
Won
+16.16
Good
+16.06
Mid-round K/D
+0.10
Damage Assists
Watch Round in 2D Replay
T
Round 10
Won
+28.30
Great
+20.74
Mid-round K/D
+7.56
Afterplants
Watch Round in 2D Replay
T
Round 11
Won
-15.27
Subpar
-15.27
Mid-round K/D
Watch Round in 2D Replay
T
Round 12
Won
-14.57
Subpar
+4.03
Damage Assists
-18.60
Mid-round K/D
Watch Round in 2D Replay
CT
Round 13
Lost
-17.12
Subpar
-17.12
Mid-round K/D
Watch Round in 2D Replay
CT
Round 14
Lost
-2.60
Average
+0.02
Damage Assists
-2.62
Mid-round K/D
Watch Round in 2D Replay
CT
Round 15
Lost
-36.55
Poor
-36.55
Mid-round K/D
Watch Round in 2D Replay
CT
Round 16
Lost
-12.15
Subpar
+4.75
Damage Assists
-16.90
Mid-round K/D
Watch Round in 2D Replay
CT
Round 17
Won
-16.57
Subpar
+0.80
Damage Assists
-17.37
Mid-round K/D
Watch Round in 2D Replay
CT
Round 18
Won
+15.01
Good
+13.13
Mid-round K/D
+1.88
Damage Assists
Watch Round in 2D Replay
CT
Round 19
Won
+1.29
Average
+1.18
Mid-round K/D
+0.11
Damage Assists
Watch Round in 2D Replay
CT
Round 20
Lost
-2.42
Average
-2.42
Retakes
Watch Round in 2D Replay
CT
Round 21
Won
+43.14
Great
+38.70
Clutches
+4.44
Damage Assists
Watch Round in 2D Replay
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