
Victory
16:13
MR12
US North Central
Can't calculate a Forecast for this match
Win Rate Forecast is calculated using everyone's Premier Rating BEFORE the match starts. We need at least 4 players on each team to be ranked in Premier prior to the match starting to be able to generate a Win Rate Forecast.
Head to Head
20,124
jacob[dfs]
23 / 9 / 21
+1.16
jacob[dfs]
Kills
8
Damage
853
286
Kills
3
Connor
Weapon Breakdown
Kills against Connor
1
2
3
4
5
6
7
1
Kills against jacob[dfs]
1
2
3
Aim
Spotted Accuracy
(Shots Hit/Fired)
56%
29
/52
16%
9
/55
Time to Damage
708ms
783ms
Crosshair Placement
12.89°
14.00°
Counter-Strafing
64%
93%
Flashes
Flashes that blinded jacob[dfs]
1
2
Connor blinded jacob[dfs]
6.18sec
jacob[dfs]
Kills
7
Damage
665
686
Kills
6
Jack Skellington Squishmallow
Weapon Breakdown
Kills against Jack Skellington Squishmallow
1
1
2
3
4
5
6
Kills against jacob[dfs]
1
2
3
4
5
6
Aim
Spotted Accuracy
(Shots Hit/Fired)
44%
24
/55
33%
23
/69
Time to Damage
636ms
591ms
Crosshair Placement
8.38°
14.50°
Counter-Strafing
74%
81%
Flashes
Flashes that blinded Jack Skellington Squishmallow
1
2
3
Flashes that blinded jacob[dfs]
1
jacob[dfs] blinded Jack Skellington Squishmallow
10.14sec
Jack Skellington Squishmallow blinded jacob[dfs]
1.56sec
jacob[dfs]
Kills
5
Damage
689
845
Kills
7
Epicooky
Weapon Breakdown
Kills against Epicooky
1
2
3
4
5
Kills against jacob[dfs]
1
1
2
3
4
5
6
Aim
Spotted Accuracy
(Shots Hit/Fired)
29%
26
/91
34%
32
/93
Time to Damage
748ms
614ms
Crosshair Placement
3.45°
7.72°
Counter-Strafing
81%
72%
Flashes
Flashes that blinded jacob[dfs]
1
Epicooky blinded jacob[dfs]
1.67sec
jacob[dfs]
Kills
3
Damage
437
412
Kills
5
Joe Beef
Weapon Breakdown
Kills against Joe Beef
1
1
2
Kills against jacob[dfs]
1
1
2
3
4
Aim
Spotted Accuracy
(Shots Hit/Fired)
40%
12
/30
33%
15
/45
Time to Damage
409ms
564ms
Crosshair Placement
15.65°
12.11°
Counter-Strafing
88%
89%
Flashes
Flashes that blinded jacob[dfs]
1
Joe Beef blinded jacob[dfs]
3.52sec
jacob[dfs]
Kills
0
Damage
11
13
Kills
0
v
Weapon Breakdown
Aim
Spotted Accuracy
(Shots Hit/Fired)
25%
1
/4
20%
1
/5
Time to Damage
1,000ms
406ms
Crosshair Placement
32.11°
3.70°
Counter-Strafing
n/a
n/a
Flashes
Neither player flashed each other.