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Victory
7:0
Matchmaking (Competitive) (CS2)
MR12
US South Central
Ancient
Silver Elite Master
dontknow
6 / 3 / 4
+11.28

Consistency

+0.01
Leetify Rating
+11.28
Overperforming
+0.48
T Rating
+11.28
Overperforming
-0.53
CT Rating
+0.00
On par

Rating Gained & Lost

+60.00
+48.00
+36.00
+24.00
+12.00
+0.00
-12.00
-24.00
-36.00
-48.00
-60.00
Clutches
Clutches
+56.56

Winning rounds as the last player alive on your team

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Mid-round K/D
Mid-round K/D
+40.21

Fights occurring after the opening duel but before the bomb plant

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Damage Assists
Damage Assists
+7.83

Dealing damage which helped your teammate get a kill

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Traded
Traded
+2.80

Rating given back to you when your death helped a teammate get a kill

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Afterplants
Afterplants
-7.20

Rating gained or lost as a T after the bomb was planted

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Opening Duels
Opening Duels
-21.22

Getting the first kill or being the first death in the round

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Leetify Rating by Round

How does this work?
+70.00
+65.00
+60.00
+55.00
+50.00
+45.00
+40.00
+35.00
+30.00
+25.00
+20.00
+15.00
+10.00
+5.00
+0.00
-5.00
-10.00
-15.00
-20.00
-25.00
T
Round 1
Won
-16.16
Subpar
-16.16
Opening Duels
Watch Round in 2D Replay
T
Round 2
Won
-1.70
Average
+2.80
Traded
+0.56
Damage Assists
-5.06
Opening Duels
Watch Round in 2D Replay
T
Round 3
Won
+12.42
Good
+16.49
Mid-round K/D
+5.02
Damage Assists
-9.09
Afterplants
Watch Round in 2D Replay
T
Round 4
Won
+58.81
Great
+56.56
Clutches
+2.25
Damage Assists
Watch Round in 2D Replay
T
Round 5
Won
+24.48
Good
+23.72
Mid-round K/D
+0.76
Afterplants
Watch Round in 2D Replay
T
Round 6
Won
+1.13
Average
+1.13
Afterplants
Watch Round in 2D Replay
T
Round 7
Won
+0.00
Average
Watch Round in 2D Replay
Round
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