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Victory
6:0
Matchmaking (Premier) (CS2)
MR12
Falkenstein
Dust2
15,736
Falax
5 / 2 / 2
+5.57

Consistency

-0.14
Leetify Rating
+5.57
Overperforming
-0.51
T Rating
+5.57
Overperforming
+0.28
CT Rating
+0.00
On par

Rating Gained & Lost

+25.00
+20.00
+15.00
+10.00
+5.00
+0.00
-5.00
-10.00
-15.00
-20.00
Afterplants
Afterplants
+13.33

Rating gained or lost as a T after the bomb was planted

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Traded
Traded
+8.35

Rating given back to you when your death helped a teammate get a kill

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Mid-round K/D
Mid-round K/D
+7.55

Fights occurring after the opening duel but before the bomb plant

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Opening Duels
Opening Duels
+3.51

Getting the first kill or being the first death in the round

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Damage Assists
Damage Assists
+3.08

Dealing damage which helped your teammate get a kill

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Enemy Saving
Enemy Saving
-2.41

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Leetify Rating by Round

How does this work?
+35.00
+32.50
+30.00
+27.50
+25.00
+22.50
+20.00
+17.50
+15.00
+12.50
+10.00
+7.50
+5.00
+2.50
+0.00
-2.50
-5.00
-7.50
-10.00
-12.50
T
Round 1
Won
+0.43
Average
+21.61
Opening Duels
+3.91
Traded
-25.09
Mid-round K/D
Watch Round in 2D Replay
T
Round 2
Won
+0.00
Average
Watch Round in 2D Replay
T
Round 3
Won
-10.87
Average
+4.44
Traded
+2.79
Damage Assists
-18.10
Opening Duels
Watch Round in 2D Replay
T
Round 4
Won
+33.29
Great
+32.64
Mid-round K/D
+0.65
Afterplants
Watch Round in 2D Replay
T
Round 5
Won
+10.56
Average
+12.68
Afterplants
+0.29
Damage Assists
-2.41
Enemy saved round 4
Watch Round in 2D Replay
T
Round 6
Won
+0.00
Average
Watch Round in 2D Replay
Round
1
2
3
4
5
6