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Victory
10:1
Matchmaking (Competitive) (CS2)
MR12
US South Central
Mirage
root
6 / 2 / 11
-5.59

Consistency

-2.92
Leetify Rating
-
Overperforming
-2.38
T Rating
-
On par
-3.48
CT Rating
-
Overperforming

Rating Gained & Lost

+75.00
+60.00
+45.00
+30.00
+15.00
+0.00
-15.00
-30.00
-45.00
-60.00
-75.00
Mid-round K/D
Mid-round K/D
+14.22

Fights occurring after the opening duel but before the bomb plant

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Traded
Traded
+13.33

Rating given back to you when your death helped a teammate get a kill

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Damage Assists
Damage Assists
+4.80

Dealing damage which helped your teammate get a kill

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Opening Duels
Opening Duels
-23.16

Getting the first kill or being the first death in the round

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Clutches
Clutches
-70.72

Winning rounds as the last player alive on your team

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Leetify Rating by Round

How does this work?
+16.00
+14.00
+12.00
+10.00
+8.00
+6.00
+4.00
+2.00
+0.00
-2.00
-4.00
-6.00
-8.00
-10.00
-12.00
-14.00
-16.00
-18.00
-20.00
-22.00
Round 1
Lost
-0.05
Average
+70.67
Mid-round K/D
-70.72
Clutches
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Round 2
Lost
-4.92
Average
+0.14
Damage Assists
-5.06
Opening Duels
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Round 3
Lost
-14.64
Subpar
-14.64
Mid-round K/D
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Round 4
Lost
-11.90
Subpar
-11.90
Mid-round K/D
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Round 5
Lost
-12.39
Subpar
-12.39
Mid-round K/D
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Round 6
Lost
-4.43
Average
+0.49
Damage Assists
-4.92
Mid-round K/D
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Round 7
Lost
+8.31
Average
+8.31
Mid-round K/D
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Round 8
Lost
+8.05
Average
+9.47
Traded
+1.70
Damage Assists
-3.12
Mid-round K/D
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Round 9
Lost
-11.77
Subpar
+3.86
Traded
+2.47
Damage Assists
-18.10
Opening Duels
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Round 10
Lost
-17.79
Subpar
-17.79
Mid-round K/D
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Round 11
Lost
+0.00
Average
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Round
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