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Victory
6:2
Matchmaking (Premier) (CS2)
MR12
EU West
Ancient
13,251
Hur0
5 / 0 / 4
+3.47

Consistency

+1.10
Leetify Rating
+3.47
On par
+0.82
T Rating
+3.47
On par
+1.39
CT Rating
+0.00
On par

Rating Gained & Lost

+60.00
+48.00
+36.00
+24.00
+12.00
+0.00
-12.00
-24.00
-36.00
-48.00
-60.00
Afterplants
Afterplants
+55.73

Rating gained or lost as a T after the bomb was planted

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Damage Assists
Damage Assists
+2.65

Dealing damage which helped your teammate get a kill

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Traded
Traded
+1.64

Rating given back to you when your death helped a teammate get a kill

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Opening Duels
Opening Duels
-2.31

Getting the first kill or being the first death in the round

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Clutches
Clutches
-7.63

Winning rounds as the last player alive on your team

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Mid-round K/D
Mid-round K/D
-22.35

Fights occurring after the opening duel but before the bomb plant

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Leetify Rating by Round

How does this work?
+60.00
+55.00
+50.00
+45.00
+40.00
+35.00
+30.00
+25.00
+20.00
+15.00
+10.00
+5.00
+0.00
-5.00
-10.00
-15.00
-20.00
-25.00
-30.00
-35.00
T
Round 1
Won
-18.06
Subpar
+2.65
Damage Assists
+1.64
Traded
-22.35
Mid-round K/D
Watch Round in 2D Replay
T
Round 2
Won
+0.00
Average
Watch Round in 2D Replay
T
Round 3
Won
+26.11
Good
+26.11
Afterplants
Watch Round in 2D Replay
T
Round 4
Lost
-20.01
Subpar
-20.01
Opening Duels
Watch Round in 2D Replay
T
Round 5
Won
+4.17
Average
+4.17
Afterplants
Watch Round in 2D Replay
T
Round 6
Lost
-7.63
Average
-7.63
Clutches
Watch Round in 2D Replay
T
Round 7
Won
+43.15
Great
+25.45
Afterplants
+17.70
Opening Duels
Watch Round in 2D Replay
T
Round 8
Won
+0.00
Average
Watch Round in 2D Replay
Round
1
2
3
4
5
6
7
8