Expected Outcome
Win
Loss
Average Rating
Team A
Team B
Rating Spread
Expected Round Differential
25%
13 - ≤7
1%
13 - 8
13 - 9
0%
13 - 10
13 - 11
6%
OT
5%
11 - 13
2%
10 - 13
3%
9 - 13
8 - 13
53%
≤7 - 13
Fights occurring after the opening duel but before the bomb plant
Winning rounds as the last player alive on your team
Dealing damage which helped your teammate get a kill
Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)
Rating gained or lost as a CT after the bomb was planted
Rating gained or lost as a T after the bomb was planted
Getting the first kill or being the first death in the round