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Victory
10:5
Matchmaking (Premier) (CS2)
MR12
Chennai
Ancient
4,300
KS king
1 / 3 / 6

Consistency

-1.27
Leetify Rating
-7.89
Underperforming
-1.07
T Rating
-7.89
Underperforming
-1.49
CT Rating
+0.00
On par

Rating Gained & Lost

+37.50
+30.00
+22.50
+15.00
+7.50
+0.00
-7.50
-15.00
-22.50
-30.00
-37.50
Damage Assists
Damage Assists
+8.03

Dealing damage which helped your teammate get a kill

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Traded
Traded
+4.26

Rating given back to you when your death helped a teammate get a kill

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Enemy Saving
Enemy Saving
-1.46

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Mid-round K/D
Mid-round K/D
-3.45

Fights occurring after the opening duel but before the bomb plant

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Clutches
Clutches
-31.13

Winning rounds as the last player alive on your team

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Afterplants
Afterplants
-31.44

Rating gained or lost as a T after the bomb was planted

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Leetify Rating by Round

How does this work?
+8.00
+6.00
+4.00
+2.00
+0.00
-2.00
-4.00
-6.00
-8.00
-10.00
-12.00
-14.00
-16.00
-18.00
-20.00
-22.00
-24.00
-26.00
-28.00
-30.00
-32.00
T
Round 1
Lost
-30.34
Poor
+0.79
Damage Assists
-31.13
Clutches
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T
Round 2
Won
+7.60
Average
+4.05
Damage Assists
+3.55
Mid-round K/D
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T
Round 3
Won
-5.85
Average
-5.85
Mid-round K/D
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T
Round 4
Won
+0.56
Average
+1.71
Damage Assists
-1.15
Mid-round K/D
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T
Round 5
Won
+0.21
Average
+0.21
Afterplants
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T
Round 6
Lost
-27.37
Poor
+4.26
Traded
+1.48
Damage Assists
-1.46
Enemy saved round 5
-31.65
Afterplants
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T
Round 7
Won
+0.00
Average
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Round 8
Lost
+0.00
Average
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Round 9
Lost
+0.00
Average
Watch Round in 2D Replay
Round 10
Lost
+0.00
Average
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Round 11
Lost
+0.00
Average
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Round 12
Lost
+0.00
Average
Watch Round in 2D Replay
Round 13
Lost
+0.00
Average
Watch Round in 2D Replay
Round 14
Lost
+0.00
Average
Watch Round in 2D Replay
Round 15
Lost
+0.00
Average
Watch Round in 2D Replay
Round
1
2
3
4
5
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8
9
10
11
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14
15