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Victory
6:3
Matchmaking (Premier) (CS2)
MR12
South Africa
Train
AdmiralAsschaps
4 / 0 / 6
-1.11

Consistency

+1.31
Leetify Rating
-1.11
On par
+1.48
T Rating
-1.11
On par
+1.11
CT Rating
+0.00
On par

Rating Gained & Lost

+25.00
+20.00
+15.00
+10.00
+5.00
+0.00
-5.00
-10.00
-15.00
-20.00
Opening Duels
Opening Duels
+8.74

Getting the first kill or being the first death in the round

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Damage Assists
Damage Assists
+1.66

Dealing damage which helped your teammate get a kill

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Afterplants
Afterplants
+0.78

Rating gained or lost as a T after the bomb was planted

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Saving
Saving
-1.80

Carrying guns and equipment forward into the next round when your team lost

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Enemy Saving
Enemy Saving
-4.05

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Mid-round K/D
Mid-round K/D
-15.35

Fights occurring after the opening duel but before the bomb plant

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Leetify Rating by Round

How does this work?
+25.00
+22.50
+20.00
+17.50
+15.00
+12.50
+10.00
+7.50
+5.00
+2.50
+0.00
-2.50
-5.00
-7.50
-10.00
-12.50
-15.00
-17.50
-20.00
-22.50
-25.00
T
Round 1
Won
+0.27
Average
+21.61
Opening Duels
+1.66
Damage Assists
-23.00
Mid-round K/D
Watch Round in 2D Replay
T
Round 2
Lost
-15.32
Subpar
-15.32
Opening Duels
Watch Round in 2D Replay
T
Round 3
Lost
+11.12
Good
+22.21
Opening Duels
-11.09
Mid-round K/D
Watch Round in 2D Replay
T
Round 4
Won
+24.76
Good
+23.98
Mid-round K/D
+0.78
Afterplants
Watch Round in 2D Replay
T
Round 5
Lost
-23.81
Subpar
-4.05
Enemy saved round 4
-19.76
Opening Duels
Watch Round in 2D Replay
T
Round 6
Lost
-22.61
Subpar
-22.61
Mid-round K/D
Watch Round in 2D Replay
T
Round 7
Lost
-1.05
Average
-1.05
Mid-round K/D
Watch Round in 2D Replay
T
Round 8
Won
+18.42
Good
+18.42
Mid-round K/D
Watch Round in 2D Replay
T
Round 9
Lost
-1.80
Average
-1.80
Saving
Watch Round in 2D Replay
Round
1
2
3
4
5
6
7
8
9