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Victory
6:1
Matchmaking (Competitive) (CS2)
MR12
US South Central
Overpass
zman ッ
4 / 2 / 4
+1.41

Consistency

+0.57
Leetify Rating
+1.41
On par
-0.43
T Rating
+1.41
On par
+1.64
CT Rating
+0.00
On par

Rating Gained & Lost

+37.50
+30.00
+22.50
+15.00
+7.50
+0.00
-7.50
-15.00
-22.50
-30.00
Damage Assists
Damage Assists
+16.65

Dealing damage which helped your teammate get a kill

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Opening Duels
Opening Duels
+10.15

Getting the first kill or being the first death in the round

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Afterplants
Afterplants
+8.84

Rating gained or lost as a T after the bomb was planted

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Traded
Traded
+3.32

Rating given back to you when your death helped a teammate get a kill

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Mid-round K/D
Mid-round K/D
-3.76

Fights occurring after the opening duel but before the bomb plant

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Clutches
Clutches
-25.30

Winning rounds as the last player alive on your team

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Leetify Rating by Round

How does this work?
+20.00
+18.00
+16.00
+14.00
+12.00
+10.00
+8.00
+6.00
+4.00
+2.00
+0.00
-2.00
-4.00
-6.00
-8.00
-10.00
-12.00
-14.00
-16.00
-18.00
T
Round 1
Won
-13.85
Subpar
+3.32
Traded
-17.17
Mid-round K/D
Watch Round in 2D Replay
T
Round 2
Won
+0.11
Average
+0.11
Damage Assists
Watch Round in 2D Replay
T
Round 3
Won
+15.79
Good
+10.15
Opening Duels
+5.64
Afterplants
Watch Round in 2D Replay
T
Round 4
Lost
+9.94
Average
+35.24
Mid-round K/D
-25.30
Clutches
Watch Round in 2D Replay
T
Round 5
Won
-5.29
Average
+16.54
Damage Assists
-21.83
Mid-round K/D
Watch Round in 2D Replay
T
Round 6
Won
+3.20
Average
+3.20
Afterplants
Watch Round in 2D Replay
T
Round 7
Won
+0.00
Average
Watch Round in 2D Replay
Round
1
2
3
4
5
6
7