Expected Outcome
Win
Loss
Average Rating
Winning Team
Losing Team
Rating Spread
Expected Round Differential
33%
13 - ≤7
2%
13 - 8
1%
13 - 9
13 - 10
13 - 11
7%
OT
3%
11 - 13
10 - 13
9 - 13
8 - 13
47%
≤7 - 13
Fights occurring after the opening duel but before the bomb plant
Dealing damage which helped your teammate get a kill
Opponents that died while blind to your flashbangs
Carrying guns and equipment forward into the next round when your team lost
Rating given back to you when your death helped a teammate get a kill
Getting the first kill or being the first death in the round
Winning rounds as the last player alive on your team
Rating gained or lost as a CT after the bomb was planted