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Victory
7:0
Matchmaking (Premier) (CS2)
MR12
US East
Dust2
9,726
X
3 / 3 / 1
+10.04

Consistency

-0.21
Leetify Rating
+10.04
Overperforming
-0.47
T Rating
+10.04
Overperforming
+0.03
CT Rating
+0.00
On par

Rating Gained & Lost

+50.00
+40.00
+30.00
+20.00
+10.00
+0.00
-10.00
-20.00
-30.00
-40.00
-50.00
Clutches
Clutches
+42.98

Winning rounds as the last player alive on your team

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Afterplants
Afterplants
+19.62

Rating gained or lost as a T after the bomb was planted

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Mid-round K/D
Mid-round K/D
+4.43

Fights occurring after the opening duel but before the bomb plant

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Damage Assists
Damage Assists
+4.36

Dealing damage which helped your teammate get a kill

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Traded
Traded
+1.84

Rating given back to you when your death helped a teammate get a kill

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Flash Assists
Flash Assists
+0.89

Opponents that died while blind to your flashbangs

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Enemy Saving
Enemy Saving
-3.80

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Leetify Rating by Round

How does this work?
+60.00
+57.50
+55.00
+52.50
+50.00
+47.50
+45.00
+42.50
+40.00
+37.50
+35.00
+32.50
+30.00
+27.50
+25.00
+22.50
+20.00
+17.50
+15.00
+12.50
+10.00
+7.50
+5.00
+2.50
+0.00
-2.50
T
Round 1
Won
+1.93
Average
+1.93
Damage Assists
Watch Round in 2D Replay
T
Round 2
Won
+0.01
Average
+0.01
Damage Assists
Watch Round in 2D Replay
T
Round 3
Won
-1.71
Average
+2.23
Damage Assists
+1.84
Traded
-5.78
Mid-round K/D
Watch Round in 2D Replay
T
Round 4
Won
+58.19
Great
+42.98
Clutches
+15.21
Afterplants
Watch Round in 2D Replay
T
Round 5
Won
+4.41
Average
+4.41
Afterplants
Watch Round in 2D Replay
T
Round 6
Won
+7.49
Average
+10.21
Mid-round K/D
+0.89
Flash Assists
+0.19
Damage Assists
-3.80
Enemy saved round 5
Watch Round in 2D Replay
T
Round 7
Won
+0.00
Average
Watch Round in 2D Replay
Round
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