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Victory
6:2
Matchmaking (Competitive) (CS2)
MR12
US South Central
Train
Gold Nova 2
tablegrapes
1 / 1 / 6
-10.34

Consistency

-3.21
Leetify Rating
-10.34
Underperforming
-3.18
T Rating
-10.34
Underperforming
-3.24
CT Rating
+0.00
On par

Rating Gained & Lost

+60.00
+48.00
+36.00
+24.00
+12.00
+0.00
-12.00
-24.00
-36.00
-48.00
-60.00
Traded
Traded
+5.44

Rating given back to you when your death helped a teammate get a kill

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Damage Assists
Damage Assists
+3.86

Dealing damage which helped your teammate get a kill

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Afterplants
Afterplants
+1.91

Rating gained or lost as a T after the bomb was planted

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Enemy Saving
Enemy Saving
-2.98

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Mid-round K/D
Mid-round K/D
-33.05

Fights occurring after the opening duel but before the bomb plant

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Clutches
Clutches
-57.93

Winning rounds as the last player alive on your team

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Leetify Rating by Round

How does this work?
+2.50
+0.00
-2.50
-5.00
-7.50
-10.00
-12.50
-15.00
-17.50
-20.00
-22.50
-25.00
-27.50
-30.00
-32.50
-35.00
-37.50
-40.00
-42.50
-45.00
-47.50
-50.00
-52.50
-55.00
-57.50
-60.00
T
Round 1
Won
-10.93
Average
+5.44
Traded
+3.86
Damage Assists
-20.23
Mid-round K/D
Watch Round in 2D Replay
T
Round 2
Won
+1.91
Average
+1.91
Afterplants
Watch Round in 2D Replay
T
Round 3
Lost
-3.28
Average
-0.30
Clutches
-2.98
Enemy saved round 2
Watch Round in 2D Replay
T
Round 4
Lost
-3.32
Average
-3.32
Mid-round K/D
Watch Round in 2D Replay
T
Round 5
Lost
-0.65
Average
-0.65
Mid-round K/D
Watch Round in 2D Replay
T
Round 6
Lost
-8.85
Average
-8.85
Mid-round K/D
Watch Round in 2D Replay
T
Round 7
Lost
-57.63
Poor
-57.63
Clutches
Watch Round in 2D Replay
T
Round 8
Lost
+0.00
Average
Watch Round in 2D Replay
Round
1
2
3
4
5
6
7
8