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Victory
13:6
Matchmaking (Competitive) (CS2)
MR12
US South Central
Nuke
Supreme Master First Class
thresher
13 / 3 / 13
+5.28

Consistency

+3.65
Leetify Rating
+5.28
On par
+3.76
T Rating
+1.54
On par
+3.54
CT Rating
+11.68
Overperforming

Rating Gained & Lost

+62.50
+50.00
+37.50
+25.00
+12.50
+0.00
-12.50
-25.00
-37.50
-50.00
-62.50
Afterplants
Afterplants
+57.72

Rating gained or lost as a T after the bomb was planted

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Retakes
Retakes
+49.72

Rating gained or lost as a CT after the bomb was planted

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Opening Duels
Opening Duels
+24.87

Getting the first kill or being the first death in the round

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Clutches
Clutches
+14.78

Winning rounds as the last player alive on your team

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Traded
Traded
+11.27

Rating given back to you when your death helped a teammate get a kill

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Damage Assists
Damage Assists
+10.33

Dealing damage which helped your teammate get a kill

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Flash Assists
Flash Assists
+4.20

Opponents that died while blind to your flashbangs

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Enemy Saving
Enemy Saving
-11.19

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Mid-round K/D
Mid-round K/D
-61.44

Fights occurring after the opening duel but before the bomb plant

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Leetify Rating by Round

How does this work?
+75.00
+70.00
+65.00
+60.00
+55.00
+50.00
+45.00
+40.00
+35.00
+30.00
+25.00
+20.00
+15.00
+10.00
+5.00
+0.00
-5.00
-10.00
-15.00
-20.00
-25.00
-30.00
T
Round 1
Won
+0.00
Average
Watch Round in 2D Replay
T
Round 2
Won
+15.33
Good
+15.33
Afterplants
Watch Round in 2D Replay
T
Round 3
Lost
-9.14
Average
-1.51
Enemy saved round 2
-7.63
Clutches
Watch Round in 2D Replay
T
Round 4
Won
-13.15
Subpar
+3.37
Damage Assists
-16.52
Mid-round K/D
Watch Round in 2D Replay
T
Round 5
Won
+43.51
Great
+43.51
Afterplants
Watch Round in 2D Replay
T
Round 6
Lost
-14.53
Subpar
+1.77
Damage Assists
-16.30
Mid-round K/D
Watch Round in 2D Replay
T
Round 7
Lost
-1.25
Average
-1.25
Mid-round K/D
Watch Round in 2D Replay
T
Round 8
Lost
+8.23
Average
+24.87
Opening Duels
+1.20
Traded
-17.84
Mid-round K/D
Watch Round in 2D Replay
T
Round 9
Won
+3.08
Average
+4.20
Flash Assists
-1.12
Afterplants
Watch Round in 2D Replay
T
Round 10
Won
-6.63
Average
+3.94
Traded
+2.88
Damage Assists
-2.67
Enemy saved round 9
-10.78
Mid-round K/D
Watch Round in 2D Replay
T
Round 11
Lost
-27.94
Poor
-27.94
Mid-round K/D
Watch Round in 2D Replay
T
Round 12
Won
+21.02
Good
+14.89
Mid-round K/D
+6.13
Traded
Watch Round in 2D Replay
CT
Round 13
Won
+6.10
Average
+6.10
Mid-round K/D
Watch Round in 2D Replay
CT
Round 14
Won
-2.59
Average
+0.26
Damage Assists
-2.85
Mid-round K/D
Watch Round in 2D Replay
CT
Round 15
Won
+73.44
Great
+49.72
Retakes
+23.72
Clutches
Watch Round in 2D Replay
CT
Round 16
Won
+9.09
Average
+16.10
Mid-round K/D
-7.01
Enemy saved round 15
Watch Round in 2D Replay
CT
Round 17
Lost
-1.31
Average
-1.31
Clutches
Watch Round in 2D Replay
CT
Round 18
Won
+23.25
Good
+21.20
Mid-round K/D
+2.05
Damage Assists
Watch Round in 2D Replay
CT
Round 19
Won
-26.25
Subpar
-26.25
Mid-round K/D
Watch Round in 2D Replay
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