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Victory
10:0
Matchmaking (Premier) (CS2)
MR12
South Africa
Mirage
25,156
Snozberries
1 / 3 / 9
-7.17

Consistency

+2.61
Leetify Rating
-7.17
Underperforming
+2.15
T Rating
-7.17
Underperforming
+3.02
CT Rating
+0.00
On par

Rating Gained & Lost

+100.00
+80.00
+60.00
+40.00
+20.00
+0.00
-20.00
-40.00
-60.00
-80.00
-100.00
Damage Assists
Damage Assists
+15.53

Dealing damage which helped your teammate get a kill

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Traded
Traded
+13.01

Rating given back to you when your death helped a teammate get a kill

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Saving
Saving
-3.60

Carrying guns and equipment forward into the next round when your team lost

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Mid-round K/D
Mid-round K/D
-96.68

Fights occurring after the opening duel but before the bomb plant

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Leetify Rating by Round

How does this work?
+12.00
+10.00
+8.00
+6.00
+4.00
+2.00
+0.00
-2.00
-4.00
-6.00
-8.00
-10.00
-12.00
-14.00
-16.00
-18.00
-20.00
-22.00
-24.00
-26.00
T
Round 1
Lost
-21.85
Subpar
-21.85
Mid-round K/D
Watch Round in 2D Replay
T
Round 2
Lost
-0.14
Average
-0.14
Mid-round K/D
Watch Round in 2D Replay
T
Round 3
Lost
-13.56
Subpar
+5.87
Traded
+2.58
Damage Assists
-22.01
Mid-round K/D
Watch Round in 2D Replay
T
Round 4
Lost
-4.30
Average
-4.30
Mid-round K/D
Watch Round in 2D Replay
T
Round 5
Lost
-4.30
Average
-4.30
Mid-round K/D
Watch Round in 2D Replay
T
Round 6
Lost
-7.47
Average
+0.89
Traded
+0.30
Damage Assists
-8.66
Mid-round K/D
Watch Round in 2D Replay
T
Round 7
Lost
-22.75
Subpar
+5.76
Traded
-28.51
Mid-round K/D
Watch Round in 2D Replay
T
Round 8
Lost
-2.35
Average
+2.32
Damage Assists
-4.67
Mid-round K/D
Watch Round in 2D Replay
T
Round 9
Lost
+8.58
Average
+10.33
Damage Assists
+0.49
Traded
-2.24
Mid-round K/D
Watch Round in 2D Replay
T
Round 10
Lost
-3.60
Average
-3.60
Saving
Watch Round in 2D Replay
Round
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