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Victory
3:4
Matchmaking (Competitive) (CS2)
MR12
EU West
Ancient
Kirsh
11 / 2 / 3
+24.35

Consistency

+1.92
Leetify Rating
+24.35
Overperforming
+2.61
T Rating
+24.35
Overperforming
+1.22
CT Rating
+0.00
On par

Rating Gained & Lost

+105.00
+84.00
+63.00
+42.00
+21.00
+0.00
-21.00
-42.00
-63.00
-84.00
-105.00
Mid-round K/D
Mid-round K/D
+103.57

Fights occurring after the opening duel but before the bomb plant

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Clutches
Clutches
+75.06

Winning rounds as the last player alive on your team

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Afterplants
Afterplants
+16.51

Rating gained or lost as a T after the bomb was planted

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Damage Assists
Damage Assists
+3.76

Dealing damage which helped your teammate get a kill

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Saving
Saving
-5.07

Carrying guns and equipment forward into the next round when your team lost

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Opening Duels
Opening Duels
-23.38

Getting the first kill or being the first death in the round

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Leetify Rating by Round

How does this work?
+120.00
+112.50
+105.00
+97.50
+90.00
+82.50
+75.00
+67.50
+60.00
+52.50
+45.00
+37.50
+30.00
+22.50
+15.00
+7.50
+0.00
-7.50
-15.00
-22.50
T
Round 1
Won
+23.84
Good
+12.82
Afterplants
+11.02
Mid-round K/D
Watch Round in 2D Replay
T
Round 2
Won
+73.42
Great
+73.42
Mid-round K/D
Watch Round in 2D Replay
T
Round 3
Lost
-10.46
Average
+0.70
Damage Assists
-11.16
Mid-round K/D
Watch Round in 2D Replay
T
Round 4
Won
+105.35
Great
+75.06
Clutches
+30.29
Mid-round K/D
Watch Round in 2D Replay
T
Round 5
Won
+3.69
Average
+3.69
Afterplants
Watch Round in 2D Replay
T
Round 6
Lost
-20.32
Subpar
+3.06
Damage Assists
-23.38
Opening Duels
Watch Round in 2D Replay
T
Round 7
Lost
-5.07
Average
-5.07
Saving
Watch Round in 2D Replay
Round
1
2
3
4
5
6
7