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Victory
4:1
Matchmaking (Competitive) (CS2)
MR12
Falkenstein
Dust2
Supreme Master First Class
iBak
3 / 2 / 4
-5.21

Consistency

+0.49
Leetify Rating
-5.21
Underperforming
+0.67
T Rating
-5.21
Underperforming
+0.31
CT Rating
+0.00
On par

Rating Gained & Lost

+37.50
+30.00
+22.50
+15.00
+7.50
+0.00
-7.50
-15.00
-22.50
-30.00
-37.50
Traded
Traded
+7.43

Rating given back to you when your death helped a teammate get a kill

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Flash Assists
Flash Assists
+4.37

Opponents that died while blind to your flashbangs

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Damage Assists
Damage Assists
+2.15

Dealing damage which helped your teammate get a kill

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Mid-round K/D
Mid-round K/D
+0.66

Fights occurring after the opening duel but before the bomb plant

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Saving
Saving
-5.07

Carrying guns and equipment forward into the next round when your team lost

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Afterplants
Afterplants
-35.60

Rating gained or lost as a T after the bomb was planted

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Leetify Rating by Round

How does this work?
+16.00
+14.00
+12.00
+10.00
+8.00
+6.00
+4.00
+2.00
+0.00
-2.00
-4.00
-6.00
-8.00
-10.00
-12.00
-14.00
-16.00
-18.00
-20.00
-22.00
T
Round 1
Lost
-20.36
Subpar
+3.14
Traded
+0.51
Damage Assists
-24.01
Mid-round K/D
Watch Round in 2D Replay
T
Round 2
Lost
-2.09
Average
+0.43
Damage Assists
-2.52
Mid-round K/D
Watch Round in 2D Replay
T
Round 3
Won
+14.20
Good
+17.98
Mid-round K/D
+4.37
Flash Assists
-8.15
Afterplants
Watch Round in 2D Replay
T
Round 4
Lost
-12.74
Subpar
+9.21
Mid-round K/D
+4.29
Traded
+1.21
Damage Assists
-27.45
Afterplants
Watch Round in 2D Replay
T
Round 5
Lost
-5.07
Average
-5.07
Saving
Watch Round in 2D Replay
Round
1
2
3
4
5