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Victory
7:3
Matchmaking (Competitive) (CS2)
MR12
US East
Cache
babastoz
4 / 2 / 7
-5.17

Consistency

-1.31
Leetify Rating
-5.17
Underperforming
-2.27
T Rating
-5.17
Underperforming
-0.12
CT Rating
+0.00
On par

Rating Gained & Lost

+37.50
+30.00
+22.50
+15.00
+7.50
+0.00
-7.50
-15.00
-22.50
-30.00
Damage Assists
Damage Assists
+6.09

Dealing damage which helped your teammate get a kill

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Traded
Traded
+5.52

Rating given back to you when your death helped a teammate get a kill

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Flash Assists
Flash Assists
+3.54

Opponents that died while blind to your flashbangs

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Enemy Saving
Enemy Saving
-8.46

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Afterplants
Afterplants
-10.59

Rating gained or lost as a T after the bomb was planted

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Mid-round K/D
Mid-round K/D
-19.06

Fights occurring after the opening duel but before the bomb plant

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Clutches
Clutches
-28.71

Winning rounds as the last player alive on your team

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Leetify Rating by Round

How does this work?
+40.00
+36.00
+32.00
+28.00
+24.00
+20.00
+16.00
+12.00
+8.00
+4.00
+0.00
-4.00
-8.00
-12.00
-16.00
-20.00
-24.00
-28.00
-32.00
-36.00
T
Round 1
Lost
-17.17
Subpar
-17.17
Mid-round K/D
Watch Round in 2D Replay
T
Round 2
Lost
-0.77
Average
-0.77
Mid-round K/D
Watch Round in 2D Replay
T
Round 3
Lost
-18.43
Subpar
-18.43
Clutches
Watch Round in 2D Replay
T
Round 4
Lost
-18.91
Subpar
+2.89
Damage Assists
-21.80
Afterplants
Watch Round in 2D Replay
T
Round 5
Won
+11.21
Good
+11.21
Afterplants
Watch Round in 2D Replay
T
Round 6
Lost
-30.55
Poor
-8.46
Enemy saved round 5
-22.09
Mid-round K/D
Watch Round in 2D Replay
T
Round 7
Won
+3.54
Average
+3.54
Flash Assists
Watch Round in 2D Replay
T
Round 8
Won
+28.56
Great
+20.97
Mid-round K/D
+5.52
Traded
+2.07
Damage Assists
Watch Round in 2D Replay
T
Round 9
Lost
-9.15
Average
+1.13
Damage Assists
-10.28
Clutches
Watch Round in 2D Replay
T
Round 10
Lost
+0.00
Average
Watch Round in 2D Replay
Round
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