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Victory
7:1
Matchmaking (Competitive) (CS2)
MR12
US South Central
Nuke
Gold Nova Master
ಥ.ಥ
3 / 2 / 4
-3.24

Consistency

-0.33
Leetify Rating
-3.24
Underperforming
-0.43
T Rating
-3.24
Underperforming
-0.23
CT Rating
+0.00
On par

Rating Gained & Lost

+60.00
+48.00
+36.00
+24.00
+12.00
+0.00
-12.00
-24.00
-36.00
-48.00
-60.00
Opening Duels
Opening Duels
+16.05

Getting the first kill or being the first death in the round

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Damage Assists
Damage Assists
+10.29

Dealing damage which helped your teammate get a kill

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Traded
Traded
+2.80

Rating given back to you when your death helped a teammate get a kill

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Flash Assists
Flash Assists
+2.09

Opponents that died while blind to your flashbangs

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Afterplants
Afterplants
+1.35

Rating gained or lost as a T after the bomb was planted

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Enemy Saving
Enemy Saving
-3.39

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Mid-round K/D
Mid-round K/D
-55.12

Fights occurring after the opening duel but before the bomb plant

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Leetify Rating by Round

How does this work?
+18.00
+16.00
+14.00
+12.00
+10.00
+8.00
+6.00
+4.00
+2.00
+0.00
-2.00
-4.00
-6.00
-8.00
-10.00
-12.00
-14.00
-16.00
-18.00
-20.00
-22.00
-24.00
T
Round 1
Won
+0.16
Average
+0.16
Damage Assists
Watch Round in 2D Replay
T
Round 2
Lost
-2.57
Average
-2.57
Mid-round K/D
Watch Round in 2D Replay
T
Round 3
Won
-7.06
Average
+10.07
Damage Assists
-17.13
Mid-round K/D
Watch Round in 2D Replay
T
Round 4
Won
-23.56
Subpar
+2.80
Traded
+0.05
Damage Assists
-26.41
Mid-round K/D
Watch Round in 2D Replay
T
Round 5
Won
+3.44
Average
+2.09
Flash Assists
+1.35
Afterplants
Watch Round in 2D Replay
T
Round 6
Won
-12.40
Subpar
-3.39
Enemy saved round 5
-9.01
Mid-round K/D
Watch Round in 2D Replay
T
Round 7
Won
+16.06
Good
+16.05
Opening Duels
+0.01
Damage Assists
Watch Round in 2D Replay
T
Round 8
Won
+0.00
Average
Watch Round in 2D Replay
Round
1
2
3
4
5
6
7
8