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Victory
7:1
Matchmaking (Competitive) (CS2)
MR12
US North Central
Inferno
Silver Elite Master
juke
4 / 2 / 2
-4.44

Consistency

-0.05
Leetify Rating
-4.44
Underperforming
+0.36
T Rating
-4.44
Underperforming
-0.45
CT Rating
+0.00
On par

Rating Gained & Lost

+37.50
+30.00
+22.50
+15.00
+7.50
+0.00
-7.50
-15.00
-22.50
-30.00
-37.50
Damage Assists
Damage Assists
+6.38

Dealing damage which helped your teammate get a kill

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Traded
Traded
+5.62

Rating given back to you when your death helped a teammate get a kill

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Enemy Saving
Enemy Saving
-2.46

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Mid-round K/D
Mid-round K/D
-9.32

Fights occurring after the opening duel but before the bomb plant

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Afterplants
Afterplants
-35.72

Rating gained or lost as a T after the bomb was planted

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Leetify Rating by Round

How does this work?
+10.00
+8.00
+6.00
+4.00
+2.00
+0.00
-2.00
-4.00
-6.00
-8.00
-10.00
-12.00
-14.00
-16.00
-18.00
-20.00
-22.00
-24.00
-26.00
-28.00
T
Round 1
Won
-27.37
Poor
+5.62
Traded
+2.89
Damage Assists
-35.88
Afterplants
Watch Round in 2D Replay
T
Round 2
Lost
-24.35
Subpar
+3.49
Damage Assists
-27.84
Mid-round K/D
Watch Round in 2D Replay
T
Round 3
Won
+0.00
Average
Watch Round in 2D Replay
T
Round 4
Won
+0.16
Average
+0.16
Afterplants
Watch Round in 2D Replay
T
Round 5
Won
+2.48
Average
+4.94
Mid-round K/D
-2.46
Enemy saved round 4
Watch Round in 2D Replay
T
Round 6
Won
+7.63
Average
+7.63
Mid-round K/D
Watch Round in 2D Replay
T
Round 7
Won
+5.95
Average
+5.95
Mid-round K/D
Watch Round in 2D Replay
T
Round 8
Won
+0.00
Average
Watch Round in 2D Replay
Round
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