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Victory
13:11
Matchmaking (Competitive) (CS2)
MR12
US Southeast
Train
Master Guardian 1
Defender
10 / 11 / 18
-2.69

Consistency

+1.82
Leetify Rating
-2.69
Underperforming
+1.99
T Rating
-4.78
Underperforming
+1.67
CT Rating
-0.61
On par

Rating Gained & Lost

+155.00
+124.00
+93.00
+62.00
+31.00
+0.00
-31.00
-62.00
-93.00
-124.00
-155.00
Damage Assists
Damage Assists
+37.12

Dealing damage which helped your teammate get a kill

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Retakes
Retakes
+28.26

Rating gained or lost as a CT after the bomb was planted

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Traded
Traded
+23.10

Rating given back to you when your death helped a teammate get a kill

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Afterplants
Afterplants
+10.87

Rating gained or lost as a T after the bomb was planted

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Flash Assists
Flash Assists
+4.82

Opponents that died while blind to your flashbangs

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Enemy Saving
Enemy Saving
-3.85

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Opening Duels
Opening Duels
-11.45

Getting the first kill or being the first death in the round

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Mid-round K/D
Mid-round K/D
-153.52

Fights occurring after the opening duel but before the bomb plant

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Leetify Rating by Round

How does this work?
+60.00
+55.00
+50.00
+45.00
+40.00
+35.00
+30.00
+25.00
+20.00
+15.00
+10.00
+5.00
+0.00
-5.00
-10.00
-15.00
-20.00
-25.00
-30.00
-35.00
T
Round 1
Won
+0.00
Average
Watch Round in 2D Replay
T
Round 2
Won
-8.96
Average
+3.42
Damage Assists
+2.94
Traded
-15.32
Opening Duels
Watch Round in 2D Replay
T
Round 3
Lost
-20.20
Subpar
+4.78
Traded
+1.43
Damage Assists
-26.41
Mid-round K/D
Watch Round in 2D Replay
T
Round 4
Lost
-13.94
Subpar
+5.08
Traded
-19.02
Opening Duels
Watch Round in 2D Replay
T
Round 5
Won
+19.70
Good
+14.88
Mid-round K/D
+2.15
Afterplants
+2.09
Flash Assists
+0.58
Damage Assists
Watch Round in 2D Replay
T
Round 6
Won
+0.93
Average
+0.93
Mid-round K/D
Watch Round in 2D Replay
T
Round 7
Won
+8.72
Average
+8.72
Afterplants
Watch Round in 2D Replay
T
Round 8
Won
-28.08
Poor
-3.85
Enemy saved round 7
-24.23
Mid-round K/D
Watch Round in 2D Replay
T
Round 9
Lost
-4.93
Average
+2.73
Flash Assists
+1.10
Damage Assists
-8.76
Mid-round K/D
Watch Round in 2D Replay
T
Round 10
Lost
-2.11
Average
+0.66
Damage Assists
+0.55
Traded
-3.32
Mid-round K/D
Watch Round in 2D Replay
T
Round 11
Lost
-10.31
Average
+6.21
Traded
-16.52
Mid-round K/D
Watch Round in 2D Replay
T
Round 12
Won
+1.83
Average
+1.83
Damage Assists
Watch Round in 2D Replay
CT
Round 13
Won
-10.47
Average
-10.47
Mid-round K/D
Watch Round in 2D Replay
CT
Round 14
Lost
-34.40
Poor
-34.40
Mid-round K/D
Watch Round in 2D Replay
CT
Round 15
Lost
-3.19
Average
+2.84
Damage Assists
-6.03
Mid-round K/D
Watch Round in 2D Replay
CT
Round 16
Lost
-2.78
Average
+19.02
Opening Duels
-21.80
Mid-round K/D
Watch Round in 2D Replay
CT
Round 17
Lost
-11.02
Subpar
+3.54
Traded
+1.49
Damage Assists
-16.05
Opening Duels
Watch Round in 2D Replay
CT
Round 18
Won
-11.87
Subpar
+16.26
Damage Assists
-28.13
Mid-round K/D
Watch Round in 2D Replay
CT
Round 19
Won
+55.15
Great
+28.26
Retakes
+26.89
Mid-round K/D
Watch Round in 2D Replay
CT
Round 20
Won
+3.94
Average
+16.21
Opening Duels
-12.27
Mid-round K/D
Watch Round in 2D Replay
CT
Round 21
Lost
-7.57
Average
+3.16
Damage Assists
-10.73
Mid-round K/D
Watch Round in 2D Replay
CT
Round 22
Lost
-11.79
Subpar
+4.26
Damage Assists
-16.05
Opening Duels
Watch Round in 2D Replay
CT
Round 23
Won
+26.61
Good
+19.76
Opening Duels
+6.85
Mid-round K/D
Watch Round in 2D Replay
CT
Round 24
Won
+0.09
Average
+0.09
Damage Assists
Watch Round in 2D Replay
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