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Victory
7:0
Matchmaking (Premier) (CS2)
MR12
EU North
Mirage
1,402
MAGIC ARCHER
7 / 0 / 3
+12.41

Consistency

-1.17
Leetify Rating
+12.41
Overperforming
-1.72
T Rating
+12.41
Overperforming
-0.69
CT Rating
+0.00
On par

Rating Gained & Lost

+60.00
+48.00
+36.00
+24.00
+12.00
+0.00
-12.00
-24.00
-36.00
-48.00
-60.00
Mid-round K/D
Mid-round K/D
+55.77

Fights occurring after the opening duel but before the bomb plant

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Afterplants
Afterplants
+28.55

Rating gained or lost as a T after the bomb was planted

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Traded
Traded
+7.36

Rating given back to you when your death helped a teammate get a kill

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Damage Assists
Damage Assists
+1.15

Dealing damage which helped your teammate get a kill

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Enemy Saving
Enemy Saving
-5.96

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Leetify Rating by Round

How does this work?
+75.00
+70.00
+65.00
+60.00
+55.00
+50.00
+45.00
+40.00
+35.00
+30.00
+25.00
+20.00
+15.00
+10.00
+5.00
+0.00
-5.00
-10.00
-15.00
-20.00
T
Round 1
Won
-15.29
Subpar
+1.15
Damage Assists
-16.44
Mid-round K/D
Watch Round in 2D Replay
T
Round 2
Won
-14.76
Subpar
+3.42
Traded
-18.18
Mid-round K/D
Watch Round in 2D Replay
T
Round 3
Won
+67.70
Great
+39.15
Mid-round K/D
+28.55
Afterplants
Watch Round in 2D Replay
T
Round 4
Won
+34.07
Great
+40.03
Mid-round K/D
-5.96
Enemy saved round 3
Watch Round in 2D Replay
T
Round 5
Won
+13.19
Good
+9.25
Mid-round K/D
+3.94
Traded
Watch Round in 2D Replay
T
Round 6
Won
+1.96
Average
+1.96
Mid-round K/D
Watch Round in 2D Replay
T
Round 7
Won
+0.00
Average
Watch Round in 2D Replay
Round
1
2
3
4
5
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7