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Victory
13:8
Matchmaking (Premier) (CS2)
MR12
Sao Paulo
Nuke
20,124
ω e s ✝
16 / 6 / 13
+0.36

Consistency

+2.23
Leetify Rating
+0.36
On par
+3.02
T Rating
-4.23
Underperforming
+1.44
CT Rating
+6.48
Overperforming

Rating Gained & Lost

+37.50
+30.00
+22.50
+15.00
+7.50
+0.00
-7.50
-15.00
-22.50
-30.00
-37.50
Damage Assists
Damage Assists
+32.21

Dealing damage which helped your teammate get a kill

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Retakes
Retakes
+24.46

Rating gained or lost as a CT after the bomb was planted

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Traded
Traded
+9.82

Rating given back to you when your death helped a teammate get a kill

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Saving
Saving
+8.47

Carrying guns and equipment forward into the next round when your team lost

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Flash Assists
Flash Assists
+1.11

Opponents that died while blind to your flashbangs

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Enemy Saving
Enemy Saving
-4.77

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Afterplants
Afterplants
-16.18

Rating gained or lost as a T after the bomb was planted

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Mid-round K/D
Mid-round K/D
-20.88

Fights occurring after the opening duel but before the bomb plant

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Clutches
Clutches
-26.66

Winning rounds as the last player alive on your team

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Leetify Rating by Round

How does this work?
+27.00
+24.00
+21.00
+18.00
+15.00
+12.00
+9.00
+6.00
+3.00
+0.00
-3.00
-6.00
-9.00
-12.00
-15.00
-18.00
-21.00
-24.00
-27.00
-30.00
T
Round 1
Lost
-1.94
Average
-1.94
Clutches
Watch Round in 2D Replay
T
Round 2
Lost
-0.63
Average
-0.63
Mid-round K/D
Watch Round in 2D Replay
T
Round 3
Lost
-28.40
Poor
-28.40
Mid-round K/D
Watch Round in 2D Replay
T
Round 4
Won
+2.46
Average
+2.46
Afterplants
Watch Round in 2D Replay
T
Round 5
Won
+13.57
Good
+18.98
Mid-round K/D
+6.07
Damage Assists
+5.11
Traded
-16.59
Afterplants
Watch Round in 2D Replay
T
Round 6
Won
+11.27
Good
+10.97
Mid-round K/D
+0.30
Damage Assists
Watch Round in 2D Replay
T
Round 7
Won
+1.06
Average
+1.06
Afterplants
Watch Round in 2D Replay
T
Round 8
Won
+13.46
Good
+19.91
Mid-round K/D
+1.43
Damage Assists
-3.11
Afterplants
-4.77
Enemy saved round 7
Watch Round in 2D Replay
T
Round 9
Lost
-23.17
Subpar
-23.17
Clutches
Watch Round in 2D Replay
T
Round 10
Lost
-12.75
Subpar
+2.24
Traded
-14.99
Mid-round K/D
Watch Round in 2D Replay
T
Round 11
Lost
-1.55
Average
-1.55
Clutches
Watch Round in 2D Replay
T
Round 12
Won
-24.09
Subpar
+4.10
Damage Assists
-28.19
Mid-round K/D
Watch Round in 2D Replay
CT
Round 13
Won
+4.78
Average
+4.59
Damage Assists
+2.47
Traded
-2.28
Mid-round K/D
Watch Round in 2D Replay
CT
Round 14
Won
-8.69
Average
+1.11
Flash Assists
+0.70
Damage Assists
-10.50
Mid-round K/D
Watch Round in 2D Replay
CT
Round 15
Lost
+26.76
Good
+15.27
Mid-round K/D
+11.49
Retakes
Watch Round in 2D Replay
CT
Round 16
Won
+15.29
Good
+8.47
Saving
+4.41
Retakes
+2.41
Damage Assists
Watch Round in 2D Replay
CT
Round 17
Won
+1.55
Average
+1.55
Mid-round K/D
Watch Round in 2D Replay
CT
Round 18
Lost
-20.03
Subpar
-20.03
Mid-round K/D
Watch Round in 2D Replay
CT
Round 19
Won
+15.15
Good
+12.16
Damage Assists
+2.99
Mid-round K/D
Watch Round in 2D Replay
CT
Round 20
Won
+8.56
Average
+8.56
Retakes
Watch Round in 2D Replay
CT
Round 21
Won
+14.92
Good
+14.47
Mid-round K/D
+0.45
Damage Assists
Watch Round in 2D Replay
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