Expected Outcome
Win
Loss
Average Rating
Winning Team
Losing Team
Rating Spread
Expected Round Differential
50%
13 - ≤7
7%
13 - 8
13 - 9
6%
13 - 10
11%
13 - 11
5%
OT
3%
11 - 13
10 - 13
2%
9 - 13
8 - 13
4%
≤7 - 13
Fights occurring after the opening duel but before the bomb plant
Winning rounds as the last player alive on your team
Rating gained or lost as a T after the bomb was planted
Dealing damage which helped your teammate get a kill
Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)
Getting the first kill or being the first death in the round
Rating gained or lost as a CT after the bomb was planted