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Victory
11:2
Matchmaking (Premier) (CS2)
MR12
Australia
Nuke
Numbers
8 / 1 / 6
-1.16

Consistency

-0.51
Leetify Rating
-1.16
On par
-1.03
T Rating
-1.26
On par
+0.02
CT Rating
+0.00
On par

Rating Gained & Lost

+37.50
+30.00
+22.50
+15.00
+7.50
+0.00
-7.50
-15.00
-22.50
-30.00
-37.50
Clutches
Clutches
+16.78

Winning rounds as the last player alive on your team

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Traded
Traded
+9.21

Rating given back to you when your death helped a teammate get a kill

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Damage Assists
Damage Assists
+3.76

Dealing damage which helped your teammate get a kill

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Mid-round K/D
Mid-round K/D
+1.75

Fights occurring after the opening duel but before the bomb plant

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Opening Duels
Opening Duels
-10.94

Getting the first kill or being the first death in the round

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Afterplants
Afterplants
-35.69

Rating gained or lost as a T after the bomb was planted

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Leetify Rating by Round

How does this work?
+36.00
+32.00
+28.00
+24.00
+20.00
+16.00
+12.00
+8.00
+4.00
+0.00
-4.00
-8.00
-12.00
-16.00
-20.00
-24.00
-28.00
-32.00
-36.00
-40.00
T
Round 1
Won
-12.21
Subpar
+5.93
Traded
-18.14
Mid-round K/D
Watch Round in 2D Replay
T
Round 2
Won
+0.00
Average
+0.00
Afterplants
Watch Round in 2D Replay
T
Round 3
Lost
-26.02
Subpar
-26.02
Mid-round K/D
Watch Round in 2D Replay
T
Round 4
Lost
-35.78
Poor
-35.78
Afterplants
Watch Round in 2D Replay
T
Round 5
Won
+3.21
Average
+3.21
Mid-round K/D
Watch Round in 2D Replay
T
Round 6
Won
+10.30
Average
+10.21
Mid-round K/D
+0.09
Afterplants
Watch Round in 2D Replay
T
Round 7
Won
-6.78
Average
+3.76
Damage Assists
+3.28
Traded
-13.82
Opening Duels
Watch Round in 2D Replay
T
Round 8
Won
+31.82
Great
+31.82
Mid-round K/D
Watch Round in 2D Replay
T
Round 9
Won
+0.00
Average
Watch Round in 2D Replay
T
Round 10
Won
+0.67
Average
+0.67
Mid-round K/D
Watch Round in 2D Replay
T
Round 11
Won
+0.00
Average
Watch Round in 2D Replay
T
Round 12
Won
+19.66
Good
+16.78
Clutches
+2.88
Opening Duels
Watch Round in 2D Replay
CT
Round 13
Won
+0.00
Average
Watch Round in 2D Replay
Round
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