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Tie
12:12
Matchmaking (Competitive) (CS2)
MR12
US North Central
Mirage
Legendary Eagle
mmeb
0 / 0 / 0

Consistency

-0.26
Leetify Rating
-
On par
-0.17
T Rating
-
On par
-0.35
CT Rating
-
On par

Rating Gained & Lost

+120.00
+96.00
+72.00
+48.00
+24.00
+0.00
-24.00
-48.00
-72.00
-96.00
-120.00
Mid-round K/D
Mid-round K/D
+118.54

Fights occurring after the opening duel but before the bomb plant

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Damage Assists
Damage Assists
+17.53

Dealing damage which helped your teammate get a kill

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Afterplants
Afterplants
+15.41

Rating gained or lost as a T after the bomb was planted

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Saving
Saving
+10.80

Carrying guns and equipment forward into the next round when your team lost

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Opening Duels
Opening Duels
+7.54

Getting the first kill or being the first death in the round

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Flash Assists
Flash Assists
+1.36

Opponents that died while blind to your flashbangs

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Traded
Traded
+0.15

Rating given back to you when your death helped a teammate get a kill

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Retakes
Retakes
-8.37

Rating gained or lost as a CT after the bomb was planted

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Enemy Saving
Enemy Saving
-20.36

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Clutches
Clutches
-34.42

Winning rounds as the last player alive on your team

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Leetify Rating by Round

How does this work?
+36.00
+32.00
+28.00
+24.00
+20.00
+16.00
+12.00
+8.00
+4.00
+0.00
-4.00
-8.00
-12.00
-16.00
-20.00
-24.00
-28.00
-32.00
-36.00
-40.00
Round 1
Lost
-1.92
Average
-1.92
Clutches
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Round 2
Lost
+10.50
Average
+10.50
Mid-round K/D
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Round 3
Lost
+31.12
Great
+15.99
Mid-round K/D
+13.66
Afterplants
+1.47
Damage Assists
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Round 4
Lost
+31.15
Great
+36.56
Mid-round K/D
+5.32
Damage Assists
+0.99
Afterplants
-11.72
Enemy saved round 3
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Round 5
Lost
+18.48
Good
+22.30
Mid-round K/D
+0.76
Afterplants
-4.58
Enemy saved round 4
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Round 6
Lost
-16.15
Subpar
-4.06
Enemy saved round 5
-12.09
Mid-round K/D
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Round 7
Lost
-10.87
Average
-10.87
Opening Duels
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Round 8
Lost
-8.59
Average
+0.06
Damage Assists
-8.65
Mid-round K/D
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Round 9
Lost
+10.75
Average
+10.75
Mid-round K/D
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Round 10
Lost
+23.28
Good
+23.28
Opening Duels
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Round 11
Lost
-32.42
Poor
+0.03
Damage Assists
-32.45
Clutches
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Round 12
Lost
+14.21
Good
+8.69
Mid-round K/D
+5.52
Damage Assists
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Round 13
Lost
-21.61
Subpar
-21.61
Opening Duels
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Round 14
Lost
-0.01
Average
+0.04
Damage Assists
-0.05
Clutches
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Round 15
Lost
+4.09
Average
+18.10
Opening Duels
+1.36
Flash Assists
+1.03
Damage Assists
-16.40
Mid-round K/D
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Round 16
Lost
-24.79
Subpar
-24.79
Opening Duels
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Round 17
Lost
+17.65
Good
+26.02
Mid-round K/D
-8.37
Retakes
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Round 18
Lost
+5.18
Average
+10.80
Saving
+0.15
Traded
-5.77
Mid-round K/D
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Round 19
Lost
+30.74
Great
+16.14
Mid-round K/D
+14.60
Opening Duels
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Round 20
Lost
+0.00
Average
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Round 21
Lost
+0.12
Average
+0.12
Damage Assists
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Round 22
Lost
+23.33
Good
+14.50
Mid-round K/D
+8.83
Opening Duels
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Round 23
Lost
+0.77
Average
+0.77
Damage Assists
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Round 24
Lost
+3.17
Average
+3.17
Damage Assists
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