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Victory
6:0
Matchmaking (Premier) (CS2)
MR12
Australia
Ancient
TFM
4 / 0 / 5
-9.54

Consistency

+1.36
Leetify Rating
-9.54
Underperforming
+0.32
T Rating
-9.54
Underperforming
+2.51
CT Rating
+0.00
On par

Rating Gained & Lost

+37.50
+30.00
+22.50
+15.00
+7.50
+0.00
-7.50
-15.00
-22.50
-30.00
Traded
Traded
+5.85

Rating given back to you when your death helped a teammate get a kill

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Damage Assists
Damage Assists
+1.39

Dealing damage which helped your teammate get a kill

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Clutches
Clutches
-4.52

Winning rounds as the last player alive on your team

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Opening Duels
Opening Duels
-14.60

Getting the first kill or being the first death in the round

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Mid-round K/D
Mid-round K/D
-16.87

Fights occurring after the opening duel but before the bomb plant

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Afterplants
Afterplants
-28.46

Rating gained or lost as a T after the bomb was planted

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Leetify Rating by Round

How does this work?
+1.00
+0.00
-1.00
-2.00
-3.00
-4.00
-5.00
-6.00
-7.00
-8.00
-9.00
-10.00
-11.00
-12.00
-13.00
-14.00
-15.00
-16.00
-17.00
-18.00
T
Round 1
Lost
-11.33
Subpar
-11.33
Mid-round K/D
Watch Round in 2D Replay
T
Round 2
Lost
-4.52
Average
-4.52
Clutches
Watch Round in 2D Replay
T
Round 3
Lost
-9.57
Average
+18.89
Mid-round K/D
-28.46
Afterplants
Watch Round in 2D Replay
T
Round 4
Lost
-14.60
Subpar
-14.60
Opening Duels
Watch Round in 2D Replay
T
Round 5
Lost
-17.19
Subpar
+5.85
Traded
+1.39
Damage Assists
-24.43
Mid-round K/D
Watch Round in 2D Replay
T
Round 6
Lost
+0.00
Average
Watch Round in 2D Replay
Round
1
2
3
4
5
6