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Victory
13:1
FACEIT (CS2)
MR12
Inferno
Faceit Level 7
summerss
0 / 0 / 0

Consistency

-0.01
Leetify Rating
-
On par
+0.41
T Rating
-
On par
-0.47
CT Rating
-
On par

Rating Gained & Lost

+50.00
+40.00
+30.00
+20.00
+10.00
+0.00
-10.00
-20.00
-30.00
-40.00
-50.00
Damage Assists
Damage Assists
+25.87

Dealing damage which helped your teammate get a kill

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Afterplants
Afterplants
+24.77

Rating gained or lost as a T after the bomb was planted

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Clutches
Clutches
+13.04

Winning rounds as the last player alive on your team

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Traded
Traded
+6.37

Rating given back to you when your death helped a teammate get a kill

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Enemy Saving
Enemy Saving
-3.97

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Opening Duels
Opening Duels
-46.40

Getting the first kill or being the first death in the round

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Mid-round K/D
Mid-round K/D
-49.19

Fights occurring after the opening duel but before the bomb plant

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Leetify Rating by Round

How does this work?
+44.00
+40.00
+36.00
+32.00
+28.00
+24.00
+20.00
+16.00
+12.00
+8.00
+4.00
+0.00
-4.00
-8.00
-12.00
-16.00
-20.00
-24.00
-28.00
-32.00
Round 1
Lost
+4.49
Average
+4.49
Damage Assists
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Round 2
Lost
+34.35
Great
+20.26
Afterplants
+13.04
Clutches
+1.05
Damage Assists
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Round 3
Lost
+0.84
Average
+4.81
Mid-round K/D
-3.97
Enemy saved round 2
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Round 4
Lost
-9.87
Average
+3.80
Traded
-13.67
Mid-round K/D
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Round 5
Lost
+14.01
Good
+13.91
Mid-round K/D
+0.10
Damage Assists
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Round 6
Lost
+19.63
Good
+19.63
Mid-round K/D
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Round 7
Lost
-13.34
Subpar
+1.36
Damage Assists
-14.70
Mid-round K/D
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Round 8
Lost
-13.59
Subpar
+7.61
Damage Assists
-21.20
Mid-round K/D
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Round 9
Lost
+0.00
Average
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Round 10
Lost
+6.82
Average
+4.51
Afterplants
+2.31
Damage Assists
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Round 11
Lost
-19.37
Subpar
-19.37
Mid-round K/D
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Round 12
Lost
-14.70
Subpar
+2.57
Traded
+1.33
Damage Assists
-18.60
Mid-round K/D
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Round 13
Lost
-13.99
Subpar
+7.62
Damage Assists
-21.61
Opening Duels
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Round 14
Lost
-24.79
Subpar
-24.79
Opening Duels
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Round
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