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Victory
13:3
Matchmaking (Premier) (CS2)
MR12
US East
Mirage
15,539
2004 Toyota Matrix XR
14 / 2 / 8
+5.69

Consistency

+0.72
Leetify Rating
+5.69
Overperforming
+0.31
T Rating
+3.81
On par
+1.19
CT Rating
+11.31
Overperforming

Rating Gained & Lost

+62.50
+50.00
+37.50
+25.00
+12.50
+0.00
-12.50
-25.00
-37.50
-50.00
-62.50
Mid-round K/D
Mid-round K/D
+61.48

Fights occurring after the opening duel but before the bomb plant

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Afterplants
Afterplants
+19.80

Rating gained or lost as a T after the bomb was planted

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Damage Assists
Damage Assists
+13.24

Dealing damage which helped your teammate get a kill

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Traded
Traded
+12.83

Rating given back to you when your death helped a teammate get a kill

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Flash Assists
Flash Assists
+3.97

Opponents that died while blind to your flashbangs

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Enemy Saving
Enemy Saving
-5.33

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Opening Duels
Opening Duels
-15.02

Getting the first kill or being the first death in the round

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Leetify Rating by Round

How does this work?
+65.00
+60.00
+55.00
+50.00
+45.00
+40.00
+35.00
+30.00
+25.00
+20.00
+15.00
+10.00
+5.00
+0.00
-5.00
-10.00
-15.00
-20.00
-25.00
-30.00
T
Round 1
Won
+33.08
Great
+33.08
Mid-round K/D
Watch Round in 2D Replay
T
Round 2
Won
-6.85
Average
+2.30
Traded
+1.30
Flash Assists
-10.45
Mid-round K/D
Watch Round in 2D Replay
T
Round 3
Won
+29.94
Great
+25.43
Mid-round K/D
+4.51
Afterplants
Watch Round in 2D Replay
T
Round 4
Won
-25.46
Subpar
+7.96
Traded
+0.47
Damage Assists
-3.85
Enemy saved round 3
-30.04
Mid-round K/D
Watch Round in 2D Replay
T
Round 5
Lost
-27.14
Poor
-27.14
Mid-round K/D
Watch Round in 2D Replay
T
Round 6
Lost
-12.03
Subpar
+2.57
Traded
-14.60
Opening Duels
Watch Round in 2D Replay
T
Round 7
Lost
-4.71
Average
+0.31
Damage Assists
-5.02
Mid-round K/D
Watch Round in 2D Replay
T
Round 8
Won
+11.18
Good
+11.18
Afterplants
Watch Round in 2D Replay
T
Round 9
Won
-14.14
Subpar
+2.21
Damage Assists
-16.35
Opening Duels
Watch Round in 2D Replay
T
Round 10
Won
-3.27
Average
+5.27
Damage Assists
+2.67
Flash Assists
-11.21
Afterplants
Watch Round in 2D Replay
T
Round 11
Won
+64.26
Great
+50.42
Mid-round K/D
+15.32
Afterplants
-1.48
Enemy saved round 10
Watch Round in 2D Replay
T
Round 12
Won
+0.85
Average
+0.85
Damage Assists
Watch Round in 2D Replay
CT
Round 13
Won
-19.03
Subpar
+4.07
Damage Assists
-23.10
Mid-round K/D
Watch Round in 2D Replay
CT
Round 14
Won
+5.06
Average
+5.06
Opening Duels
Watch Round in 2D Replay
CT
Round 15
Won
+40.07
Great
+40.07
Mid-round K/D
Watch Round in 2D Replay
CT
Round 16
Won
+19.16
Good
+10.87
Opening Duels
+8.23
Mid-round K/D
+0.06
Damage Assists
Watch Round in 2D Replay
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