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Victory
6:2
Matchmaking (Premier) (CS2)
MR12
Australia
Inferno
31,689
decyphR
3 / 3 / 6
+0.27

Consistency

+6.18
Leetify Rating
+0.27
Underperforming
+5.96
T Rating
+0.27
Underperforming
+6.38
CT Rating
+0.00
Underperforming

Rating Gained & Lost

+37.50
+30.00
+22.50
+15.00
+7.50
+0.00
-7.50
-15.00
-22.50
-30.00
-37.50
Afterplants
Afterplants
+35.03

Rating gained or lost as a T after the bomb was planted

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Traded
Traded
+7.76

Rating given back to you when your death helped a teammate get a kill

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Damage Assists
Damage Assists
+3.90

Dealing damage which helped your teammate get a kill

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Opening Duels
Opening Duels
+1.29

Getting the first kill or being the first death in the round

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Enemy Saving
Enemy Saving
-8.37

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Mid-round K/D
Mid-round K/D
-9.14

Fights occurring after the opening duel but before the bomb plant

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Clutches
Clutches
-28.34

Winning rounds as the last player alive on your team

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Leetify Rating by Round

How does this work?
+30.00
+27.50
+25.00
+22.50
+20.00
+17.50
+15.00
+12.50
+10.00
+7.50
+5.00
+2.50
+0.00
-2.50
-5.00
-7.50
-10.00
-12.50
-15.00
-17.50
T
Round 1
Won
-13.46
Subpar
+1.54
Traded
+1.16
Damage Assists
-16.16
Opening Duels
Watch Round in 2D Replay
T
Round 2
Won
+28.79
Great
+34.26
Afterplants
+1.60
Damage Assists
-7.07
Clutches
Watch Round in 2D Replay
T
Round 3
Lost
-15.40
Subpar
+14.24
Mid-round K/D
-8.37
Enemy saved round 2
-21.27
Clutches
Watch Round in 2D Replay
T
Round 4
Lost
-0.81
Average
+0.10
Traded
-0.91
Mid-round K/D
Watch Round in 2D Replay
T
Round 5
Won
+14.92
Good
+17.45
Opening Duels
+6.12
Traded
-8.65
Mid-round K/D
Watch Round in 2D Replay
T
Round 6
Won
-12.78
Subpar
+1.04
Damage Assists
-13.82
Mid-round K/D
Watch Round in 2D Replay
T
Round 7
Won
+0.87
Average
+0.77
Afterplants
+0.10
Damage Assists
Watch Round in 2D Replay
T
Round 8
Won
+0.00
Average
Watch Round in 2D Replay
Round
1
2
3
4
5
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7
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