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Victory
9:2
Matchmaking (Competitive) (CS2)
MR12
EU West
Ancient
Supreme Master First Class
howl
9 / 0 / 6
+7.20

Consistency

+3.21
Leetify Rating
+7.20
Overperforming
+3.28
T Rating
+7.20
On par
+3.14
CT Rating
+0.00
On par

Rating Gained & Lost

+70.00
+56.00
+42.00
+28.00
+14.00
+0.00
-14.00
-28.00
-42.00
-56.00
-70.00
Clutches
Clutches
+66.66

Winning rounds as the last player alive on your team

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Afterplants
Afterplants
+40.89

Rating gained or lost as a T after the bomb was planted

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Flash Assists
Flash Assists
+1.50

Opponents that died while blind to your flashbangs

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Enemy Saving
Enemy Saving
-1.21

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Mid-round K/D
Mid-round K/D
-28.61

Fights occurring after the opening duel but before the bomb plant

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Leetify Rating by Round

How does this work?
+112.50
+105.00
+97.50
+90.00
+82.50
+75.00
+67.50
+60.00
+52.50
+45.00
+37.50
+30.00
+22.50
+15.00
+7.50
+0.00
-7.50
-15.00
-22.50
-30.00
T
Round 1
Lost
-17.17
Subpar
-17.17
Mid-round K/D
Watch Round in 2D Replay
T
Round 2
Won
+90.11
Great
+66.66
Clutches
+23.45
Afterplants
Watch Round in 2D Replay
T
Round 3
Won
+2.24
Average
+2.24
Afterplants
Watch Round in 2D Replay
T
Round 4
Won
+11.01
Good
+9.51
Mid-round K/D
+1.50
Flash Assists
Watch Round in 2D Replay
T
Round 5
Won
+9.19
Average
+9.19
Afterplants
Watch Round in 2D Replay
T
Round 6
Won
-1.36
Average
-0.15
Afterplants
-1.21
Enemy saved round 5
Watch Round in 2D Replay
T
Round 7
Won
+24.93
Good
+24.93
Afterplants
Watch Round in 2D Replay
T
Round 8
Won
+0.00
Average
Watch Round in 2D Replay
T
Round 9
Won
-20.95
Subpar
-20.95
Mid-round K/D
Watch Round in 2D Replay
T
Round 10
Lost
-18.77
Subpar
-18.77
Afterplants
Watch Round in 2D Replay
T
Round 11
Won
+0.00
Average
Watch Round in 2D Replay
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