Winning rounds as the last player alive on your team
Dealing damage which helped your teammate get a kill
Fights occurring after the opening duel but before the bomb plant
Rating given back to you when your death helped a teammate get a kill
Getting the first kill or being the first death in the round
Carrying guns and equipment forward into the next round when your team lost
Opponents that died while blind to your flashbangs
Rating gained or lost as a T after the bomb was planted
Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)
Rating gained or lost as a CT after the bomb was planted