Expected Outcome
Win
Loss
Average Rating
Winning Team
Losing Team
Rating Spread
Expected Round Differential
22%
13 - ≤7
5%
13 - 8
6%
13 - 9
13 - 10
14%
13 - 11
7%
OT
11 - 13
10 - 13
9 - 13
8 - 13
18%
≤7 - 13
Winning rounds as the last player alive on your team
Dealing damage which helped your teammate get a kill
Opponents that died while blind to your flashbangs
Rating given back to you when your death helped a teammate get a kill
Fights occurring after the opening duel but before the bomb plant
Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)
Rating gained or lost as a CT after the bomb was planted
Rating gained or lost as a T after the bomb was planted