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Victory
9:1
Matchmaking (Premier) (CS2)
MR12
London
Ancient
21,585
Shocu.
5 / 2 / 9
+0.05

Consistency

+2.85
Leetify Rating
+0.05
On par
+3.44
T Rating
+0.05
On par
+2.19
CT Rating
+0.00
On par

Rating Gained & Lost

+25.00
+20.00
+15.00
+10.00
+5.00
+0.00
-5.00
-10.00
-15.00
-20.00
Mid-round K/D
Mid-round K/D
+14.21

Fights occurring after the opening duel but before the bomb plant

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Damage Assists
Damage Assists
+5.92

Dealing damage which helped your teammate get a kill

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Traded
Traded
+5.38

Rating given back to you when your death helped a teammate get a kill

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Afterplants
Afterplants
-4.19

Rating gained or lost as a T after the bomb was planted

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Enemy Saving
Enemy Saving
-7.21

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Clutches
Clutches
-13.63

Winning rounds as the last player alive on your team

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Leetify Rating by Round

How does this work?
+60.00
+55.00
+50.00
+45.00
+40.00
+35.00
+30.00
+25.00
+20.00
+15.00
+10.00
+5.00
+0.00
-5.00
-10.00
-15.00
-20.00
-25.00
-30.00
-35.00
T
Round 1
Lost
-9.66
Average
-9.66
Mid-round K/D
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T
Round 2
Lost
+7.45
Average
+20.68
Mid-round K/D
-13.23
Clutches
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T
Round 3
Lost
-11.90
Subpar
-11.90
Mid-round K/D
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T
Round 4
Won
+47.66
Great
+44.86
Mid-round K/D
+5.04
Traded
+1.95
Damage Assists
-4.19
Afterplants
Watch Round in 2D Replay
T
Round 5
Lost
-8.54
Average
+0.34
Traded
-1.67
Mid-round K/D
-7.21
Enemy saved round 4
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T
Round 6
Lost
-1.24
Average
+3.97
Damage Assists
-5.21
Mid-round K/D
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T
Round 7
Lost
-0.40
Average
-0.40
Clutches
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T
Round 8
Lost
-1.05
Average
-1.05
Mid-round K/D
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T
Round 9
Lost
-21.84
Subpar
-21.84
Mid-round K/D
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Round 10
Lost
+0.00
Average
Watch Round in 2D Replay
Round
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