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Victory
13:4
Matchmaking (Premier) (CS2)
MR12
EU North
Dust2
12,493
DerDuden
0 / 0 / 0

Consistency

+4.63
Leetify Rating
+12.21
Overperforming
+6.02
T Rating
+7.13
On par
+3.31
CT Rating
+24.41
Overperforming

Rating Gained & Lost

+130.00
+104.00
+78.00
+52.00
+26.00
+0.00
-26.00
-52.00
-78.00
-104.00
-130.00
Mid-round K/D
Mid-round K/D
+129.57

Fights occurring after the opening duel but before the bomb plant

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Clutches
Clutches
+25.03

Winning rounds as the last player alive on your team

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Retakes
Retakes
+17.96

Rating gained or lost as a CT after the bomb was planted

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Opening Duels
Opening Duels
+11.58

Getting the first kill or being the first death in the round

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Damage Assists
Damage Assists
+10.75

Dealing damage which helped your teammate get a kill

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Flash Assists
Flash Assists
+7.07

Opponents that died while blind to your flashbangs

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Afterplants
Afterplants
+4.20

Rating gained or lost as a T after the bomb was planted

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Traded
Traded
+2.53

Rating given back to you when your death helped a teammate get a kill

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Enemy Saving
Enemy Saving
-1.05

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Leetify Rating by Round

How does this work?
+65.00
+60.00
+55.00
+50.00
+45.00
+40.00
+35.00
+30.00
+25.00
+20.00
+15.00
+10.00
+5.00
+0.00
-5.00
-10.00
-15.00
-20.00
-25.00
-30.00
Round 1
Lost
-17.17
Subpar
-17.17
Mid-round K/D
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Round 2
Lost
-5.90
Average
-5.90
Mid-round K/D
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Round 3
Lost
+13.44
Good
+7.79
Mid-round K/D
+3.12
Flash Assists
+2.53
Traded
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Round 4
Lost
+0.19
Average
+0.19
Mid-round K/D
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Round 5
Lost
+29.77
Great
+11.58
Opening Duels
+10.21
Mid-round K/D
+5.42
Damage Assists
+2.56
Afterplants
Watch Round in 2D Replay
Round 6
Lost
+0.59
Average
+1.64
Afterplants
-1.05
Enemy saved round 5
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Round 7
Lost
+0.00
Average
Watch Round in 2D Replay
Round 8
Lost
-22.84
Subpar
-22.84
Mid-round K/D
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Round 9
Lost
+42.64
Great
+39.35
Mid-round K/D
+3.29
Damage Assists
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Round 10
Lost
+0.40
Average
+0.40
Mid-round K/D
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Round 11
Lost
-4.56
Average
-4.56
Mid-round K/D
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Round 12
Lost
+49.00
Great
+25.03
Clutches
+20.02
Mid-round K/D
+3.95
Flash Assists
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Round 13
Lost
+55.01
Great
+52.97
Mid-round K/D
+2.04
Damage Assists
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Round 14
Lost
+11.47
Good
+11.47
Mid-round K/D
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Round 15
Lost
+25.25
Good
+25.25
Mid-round K/D
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Round 16
Lost
+30.35
Great
+17.96
Retakes
+12.39
Mid-round K/D
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Round 17
Lost
+0.00
Average
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