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Victory
13:3
Matchmaking (Competitive) (CS2)
MR12
EU East
Agency
Silver 2
Pikaachuu`
12 / 1 / 6
+4.30

Consistency

-2.64
Leetify Rating
+4.30
Overperforming
-3.20
T Rating
-1.17
On par
-2.00
CT Rating
+20.72
Overperforming

Rating Gained & Lost

+50.00
+40.00
+30.00
+20.00
+10.00
+0.00
-10.00
-20.00
-30.00
-40.00
-50.00
Clutches
Clutches
+44.22

Winning rounds as the last player alive on your team

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Mid-round K/D
Mid-round K/D
+15.10

Fights occurring after the opening duel but before the bomb plant

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Traded
Traded
+5.41

Rating given back to you when your death helped a teammate get a kill

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Damage Assists
Damage Assists
+4.10

Dealing damage which helped your teammate get a kill

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Leetify Rating by Round

How does this work?
+97.50
+90.00
+82.50
+75.00
+67.50
+60.00
+52.50
+45.00
+37.50
+30.00
+22.50
+15.00
+7.50
+0.00
-7.50
-15.00
-22.50
-30.00
-37.50
-45.00
T
Round 1
Won
+0.00
Average
Watch Round in 2D Replay
T
Round 2
Won
+0.91
Average
+0.91
Mid-round K/D
Watch Round in 2D Replay
T
Round 3
Lost
-36.36
Poor
-36.36
Mid-round K/D
Watch Round in 2D Replay
T
Round 4
Won
+0.68
Average
+0.45
Damage Assists
+0.23
Mid-round K/D
Watch Round in 2D Replay
T
Round 5
Won
+14.59
Good
+14.59
Mid-round K/D
Watch Round in 2D Replay
T
Round 6
Lost
-2.66
Average
-2.66
Mid-round K/D
Watch Round in 2D Replay
T
Round 7
Won
-13.78
Subpar
-13.78
Mid-round K/D
Watch Round in 2D Replay
T
Round 8
Lost
-12.28
Subpar
+2.30
Damage Assists
-14.58
Mid-round K/D
Watch Round in 2D Replay
T
Round 9
Won
+6.67
Average
+6.67
Mid-round K/D
Watch Round in 2D Replay
T
Round 10
Won
+28.16
Great
+28.16
Mid-round K/D
Watch Round in 2D Replay
T
Round 11
Won
+0.02
Average
+0.02
Damage Assists
Watch Round in 2D Replay
T
Round 12
Won
+0.00
Average
Watch Round in 2D Replay
CT
Round 13
Won
+5.37
Average
+5.41
Traded
-0.04
Mid-round K/D
Watch Round in 2D Replay
CT
Round 14
Won
+1.33
Average
+1.33
Damage Assists
Watch Round in 2D Replay
CT
Round 15
Won
+76.18
Great
+44.22
Clutches
+31.96
Mid-round K/D
Watch Round in 2D Replay
CT
Round 16
Won
+0.00
Average
Watch Round in 2D Replay
Round
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