Getting the first kill or being the first death in the round
Rating gained or lost as a CT after the bomb was planted
Rating gained or lost as a T after the bomb was planted
Dealing damage which helped your teammate get a kill
Carrying guns and equipment forward into the next round when your team lost
Opponents that died while blind to your flashbangs
Rating given back to you when your death helped a teammate get a kill
Winning rounds as the last player alive on your team
Fights occurring after the opening duel but before the bomb plant