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Victory
6:0
Matchmaking (Competitive) (CS2)
MR12
EU West
Cache
feww
7 / 3 / 1
+12.61

Consistency

-2.68
Leetify Rating
+12.61
Overperforming
-1.80
T Rating
+12.61
Overperforming
-3.50
CT Rating
+0.00
Overperforming

Rating Gained & Lost

+37.50
+30.00
+22.50
+15.00
+7.50
+0.00
-7.50
-15.00
-22.50
-30.00
Clutches
Clutches
+26.29

Winning rounds as the last player alive on your team

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Mid-round K/D
Mid-round K/D
+22.22

Fights occurring after the opening duel but before the bomb plant

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Opening Duels
Opening Duels
+19.80

Getting the first kill or being the first death in the round

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Damage Assists
Damage Assists
+5.75

Dealing damage which helped your teammate get a kill

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Traded
Traded
+1.39

Rating given back to you when your death helped a teammate get a kill

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Afterplants
Afterplants
+0.23

Rating gained or lost as a T after the bomb was planted

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Leetify Rating by Round

How does this work?
+47.50
+45.00
+42.50
+40.00
+37.50
+35.00
+32.50
+30.00
+27.50
+25.00
+22.50
+20.00
+17.50
+15.00
+12.50
+10.00
+7.50
+5.00
+2.50
+0.00
-2.50
T
Round 1
Won
+15.76
Good
+15.73
Mid-round K/D
+0.03
Damage Assists
Watch Round in 2D Replay
T
Round 2
Won
+0.00
Average
Watch Round in 2D Replay
T
Round 3
Won
+45.39
Great
+26.29
Clutches
+13.74
Mid-round K/D
+5.36
Damage Assists
Watch Round in 2D Replay
T
Round 4
Won
-0.86
Average
+4.64
Opening Duels
+1.39
Traded
+0.36
Damage Assists
-7.25
Mid-round K/D
Watch Round in 2D Replay
T
Round 5
Won
+14.84
Good
+14.61
Opening Duels
+0.23
Afterplants
Watch Round in 2D Replay
T
Round 6
Won
+0.55
Average
+0.55
Opening Duels
Watch Round in 2D Replay
Round
1
2
3
4
5
6