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Victory
13:4
Matchmaking (Premier) (CS2)
MR12
US North Central
Mirage
16,281
Gizmo
14 / 9 / 7
+5.32

Consistency

-1.22
Leetify Rating
+5.32
Overperforming
-0.90
T Rating
+3.72
Overperforming
-1.53
CT Rating
+9.17
Overperforming

Rating Gained & Lost

+65.00
+52.00
+39.00
+26.00
+13.00
+0.00
-13.00
-26.00
-39.00
-52.00
-65.00
Mid-round K/D
Mid-round K/D
+64.58

Fights occurring after the opening duel but before the bomb plant

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Opening Duels
Opening Duels
+24.87

Getting the first kill or being the first death in the round

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Damage Assists
Damage Assists
+13.59

Dealing damage which helped your teammate get a kill

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Traded
Traded
+12.62

Rating given back to you when your death helped a teammate get a kill

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Flash Assists
Flash Assists
+0.81

Opponents that died while blind to your flashbangs

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Enemy Saving
Enemy Saving
-2.16

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Clutches
Clutches
-8.73

Winning rounds as the last player alive on your team

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Afterplants
Afterplants
-15.13

Rating gained or lost as a T after the bomb was planted

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Leetify Rating by Round

How does this work?
+60.00
+55.00
+50.00
+45.00
+40.00
+35.00
+30.00
+25.00
+20.00
+15.00
+10.00
+5.00
+0.00
-5.00
-10.00
-15.00
-20.00
-25.00
-30.00
-35.00
T
Round 1
Won
-9.35
Average
+5.44
Traded
+1.65
Damage Assists
-16.44
Afterplants
Watch Round in 2D Replay
T
Round 2
Won
+6.61
Average
+6.61
Mid-round K/D
Watch Round in 2D Replay
T
Round 3
Won
+7.63
Average
+6.36
Traded
+1.75
Damage Assists
-0.48
Mid-round K/D
Watch Round in 2D Replay
T
Round 4
Lost
-12.09
Subpar
-12.09
Mid-round K/D
Watch Round in 2D Replay
T
Round 5
Won
+18.35
Good
+17.90
Mid-round K/D
+0.45
Afterplants
Watch Round in 2D Replay
T
Round 6
Lost
-23.34
Subpar
+0.89
Damage Assists
-24.23
Mid-round K/D
Watch Round in 2D Replay
T
Round 7
Won
+27.62
Great
+24.87
Opening Duels
+2.75
Damage Assists
Watch Round in 2D Replay
T
Round 8
Lost
-1.98
Average
-1.98
Clutches
Watch Round in 2D Replay
T
Round 9
Won
+0.00
Average
Watch Round in 2D Replay
T
Round 10
Won
+27.24
Great
+26.38
Mid-round K/D
+0.86
Afterplants
Watch Round in 2D Replay
T
Round 11
Won
+1.66
Average
+2.29
Damage Assists
+1.53
Mid-round K/D
-2.16
Enemy saved round 10
Watch Round in 2D Replay
T
Round 12
Lost
+2.27
Average
+9.02
Mid-round K/D
-6.75
Clutches
Watch Round in 2D Replay
CT
Round 13
Won
+40.33
Great
+40.33
Mid-round K/D
Watch Round in 2D Replay
CT
Round 14
Won
+1.30
Average
+1.30
Mid-round K/D
Watch Round in 2D Replay
CT
Round 15
Won
+1.54
Average
+1.54
Damage Assists
Watch Round in 2D Replay
CT
Round 16
Won
+3.37
Average
+1.51
Damage Assists
+1.05
Mid-round K/D
+0.81
Flash Assists
Watch Round in 2D Replay
CT
Round 17
Won
-0.71
Average
+1.21
Damage Assists
+0.82
Traded
-2.74
Mid-round K/D
Watch Round in 2D Replay
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