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Victory
5:4
Matchmaking (Premier) (CS2)
MR12
US Southeast
Nuke
5,065
DysMem
6 / 2 / 7
+1.95

Consistency

-2.05
Leetify Rating
+1.95
Overperforming
-2.27
T Rating
+1.95
Overperforming
-1.82
CT Rating
+0.00
On par

Rating Gained & Lost

+37.50
+30.00
+22.50
+15.00
+7.50
+0.00
-7.50
-15.00
-22.50
-30.00
-37.50
Mid-round K/D
Mid-round K/D
+35.80

Fights occurring after the opening duel but before the bomb plant

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Opening Duels
Opening Duels
+18.09

Getting the first kill or being the first death in the round

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Damage Assists
Damage Assists
+6.17

Dealing damage which helped your teammate get a kill

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Flash Assists
Flash Assists
+2.63

Opponents that died while blind to your flashbangs

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Traded
Traded
+0.19

Rating given back to you when your death helped a teammate get a kill

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Clutches
Clutches
-0.07

Winning rounds as the last player alive on your team

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Saving
Saving
-12.67

Carrying guns and equipment forward into the next round when your team lost

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Afterplants
Afterplants
-32.57

Rating gained or lost as a T after the bomb was planted

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Leetify Rating by Round

How does this work?
+32.50
+30.00
+27.50
+25.00
+22.50
+20.00
+17.50
+15.00
+12.50
+10.00
+7.50
+5.00
+2.50
+0.00
-2.50
-5.00
-7.50
-10.00
-12.50
-15.00
T
Round 1
Won
+22.29
Good
+22.29
Mid-round K/D
Watch Round in 2D Replay
T
Round 2
Won
-1.70
Average
+0.19
Traded
-1.89
Mid-round K/D
Watch Round in 2D Replay
T
Round 3
Lost
+5.35
Average
+21.80
Opening Duels
+8.79
Mid-round K/D
-25.24
Saving
Watch Round in 2D Replay
T
Round 4
Won
+31.29
Great
+18.51
Mid-round K/D
+16.05
Opening Duels
+12.57
Saving
-15.84
Afterplants
Watch Round in 2D Replay
T
Round 5
Won
-13.59
Subpar
+6.17
Damage Assists
-19.76
Opening Duels
Watch Round in 2D Replay
T
Round 6
Lost
-14.10
Subpar
+2.63
Flash Assists
-16.73
Afterplants
Watch Round in 2D Replay
T
Round 7
Lost
-11.90
Subpar
-11.90
Mid-round K/D
Watch Round in 2D Replay
T
Round 8
Lost
-0.07
Average
-0.07
Clutches
Watch Round in 2D Replay
T
Round 9
Lost
+0.00
Average
Watch Round in 2D Replay
Round
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