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Victory
7:0
Matchmaking (Premier) (CS2)
MR12
EU East
Train
6,116
Huntfield
3 / 4 / 4
+0.68

Consistency

-2.36
Leetify Rating
+0.68
Overperforming
-3.50
T Rating
+0.68
Overperforming
-1.09
CT Rating
+0.00
On par

Rating Gained & Lost

+37.50
+30.00
+22.50
+15.00
+7.50
+0.00
-7.50
-15.00
-22.50
-30.00
-37.50
Damage Assists
Damage Assists
+22.47

Dealing damage which helped your teammate get a kill

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Traded
Traded
+9.74

Rating given back to you when your death helped a teammate get a kill

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Afterplants
Afterplants
+8.60

Rating gained or lost as a T after the bomb was planted

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Enemy Saving
Enemy Saving
-4.23

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Mid-round K/D
Mid-round K/D
-31.79

Fights occurring after the opening duel but before the bomb plant

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Leetify Rating by Round

How does this work?
+18.00
+16.00
+14.00
+12.00
+10.00
+8.00
+6.00
+4.00
+2.00
+0.00
-2.00
-4.00
-6.00
-8.00
-10.00
-12.00
-14.00
-16.00
-18.00
-20.00
T
Round 1
Won
+8.65
Average
+5.88
Damage Assists
+5.62
Traded
-2.85
Mid-round K/D
Watch Round in 2D Replay
T
Round 2
Won
-16.71
Subpar
+4.58
Damage Assists
-21.29
Mid-round K/D
Watch Round in 2D Replay
T
Round 3
Won
+1.30
Average
+1.30
Afterplants
Watch Round in 2D Replay
T
Round 4
Won
+13.05
Good
+13.05
Mid-round K/D
Watch Round in 2D Replay
T
Round 5
Won
+7.30
Average
+7.30
Afterplants
Watch Round in 2D Replay
T
Round 6
Won
-8.80
Average
+12.01
Damage Assists
+4.12
Traded
-4.23
Enemy saved round 5
-20.70
Mid-round K/D
Watch Round in 2D Replay
T
Round 7
Won
+0.00
Average
Watch Round in 2D Replay
Round
1
2
3
4
5
6
7