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Victory
4:2
Matchmaking (Premier) (CS2)
MR12
US Southeast
Nuke
24,235
latent
2 / 0 / 2
-1.44

Consistency

+1.40
Leetify Rating
-1.44
Underperforming
+0.97
T Rating
-1.44
On par
+1.81
CT Rating
+0.00
On par

Rating Gained & Lost

+25.00
+20.00
+15.00
+10.00
+5.00
+0.00
-5.00
-10.00
-15.00
-20.00
-25.00
Opening Duels
Opening Duels
+22.21

Getting the first kill or being the first death in the round

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Flash Assists
Flash Assists
+0.48

Opponents that died while blind to your flashbangs

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Enemy Saving
Enemy Saving
-2.08

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Mid-round K/D
Mid-round K/D
-7.69

Fights occurring after the opening duel but before the bomb plant

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Afterplants
Afterplants
-21.59

Rating gained or lost as a T after the bomb was planted

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Leetify Rating by Round

How does this work?
+25.00
+22.50
+20.00
+17.50
+15.00
+12.50
+10.00
+7.50
+5.00
+2.50
+0.00
-2.50
-5.00
-7.50
-10.00
-12.50
-15.00
-17.50
-20.00
-22.50
T
Round 1
Lost
-21.85
Subpar
-21.85
Afterplants
Watch Round in 2D Replay
T
Round 2
Won
+22.21
Good
+22.21
Opening Duels
Watch Round in 2D Replay
T
Round 3
Won
+0.48
Average
+0.48
Flash Assists
Watch Round in 2D Replay
T
Round 4
Won
+0.26
Average
+0.26
Afterplants
Watch Round in 2D Replay
T
Round 5
Lost
-9.77
Average
-2.08
Enemy saved round 4
-7.69
Mid-round K/D
Watch Round in 2D Replay
T
Round 6
Won
+0.00
Average
Watch Round in 2D Replay
Round
1
2
3
4
5
6