Expected Outcome
Win
Loss
Average Rating
Winning Team
Losing Team
Rating Spread
Expected Round Differential
30%
13 - ≤7
1%
13 - 8
13 - 9
13 - 10
13 - 11
7%
OT
4%
11 - 13
2%
10 - 13
9 - 13
3%
8 - 13
49%
≤7 - 13
Winning rounds as the last player alive on your team
Getting the first kill or being the first death in the round
Dealing damage which helped your teammate get a kill
Rating gained or lost as a T after the bomb was planted
Opponents that died while blind to your flashbangs
Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)
Fights occurring after the opening duel but before the bomb plant