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Victory
3:2
Matchmaking (Premier) (CS2)
MR12
US South Central
Dust2
24,606
Magicducks
1 / 0 / 2
-3.34

Consistency

+2.26
Leetify Rating
-3.34
Underperforming
+2.39
T Rating
-3.34
Underperforming
+2.12
CT Rating
+0.00
On par

Rating Gained & Lost

+25.00
+20.00
+15.00
+10.00
+5.00
+0.00
-5.00
-10.00
-15.00
-20.00
Flash Assists
Flash Assists
+4.05

Opponents that died while blind to your flashbangs

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Afterplants
Afterplants
+1.44

Rating gained or lost as a T after the bomb was planted

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Damage Assists
Damage Assists
+0.49

Dealing damage which helped your teammate get a kill

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Clutches
Clutches
-0.34

Winning rounds as the last player alive on your team

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Saving
Saving
-0.98

Carrying guns and equipment forward into the next round when your team lost

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Enemy Saving
Enemy Saving
-3.25

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Opening Duels
Opening Duels
-18.10

Getting the first kill or being the first death in the round

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Leetify Rating by Round

How does this work?
+12.00
+10.00
+8.00
+6.00
+4.00
+2.00
+0.00
-2.00
-4.00
-6.00
-8.00
-10.00
-12.00
-14.00
-16.00
-18.00
-20.00
-22.00
-24.00
-26.00
T
Round 1
Won
+4.54
Average
+4.05
Flash Assists
+0.49
Damage Assists
Watch Round in 2D Replay
T
Round 2
Won
+1.44
Average
+1.44
Afterplants
Watch Round in 2D Replay
T
Round 3
Lost
-21.35
Subpar
-3.25
Enemy saved round 2
-18.10
Opening Duels
Watch Round in 2D Replay
T
Round 4
Lost
-0.34
Average
-0.34
Clutches
Watch Round in 2D Replay
T
Round 5
Lost
-0.98
Average
-0.98
Saving
Watch Round in 2D Replay
Round
1
2
3
4
5