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Victory
6:0
Matchmaking (Competitive) (CS2)
MR12
US North Central
Train
Habs
3 / 0 / 5
-6.56

Consistency

+0.38
Leetify Rating
-6.56
Underperforming
+0.94
T Rating
-6.56
Underperforming
-0.14
CT Rating
+0.00
On par

Rating Gained & Lost

+55.00
+44.00
+33.00
+22.00
+11.00
+0.00
-11.00
-22.00
-33.00
-44.00
-55.00
Opening Duels
Opening Duels
+8.28

Getting the first kill or being the first death in the round

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Afterplants
Afterplants
+4.57

Rating gained or lost as a T after the bomb was planted

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Damage Assists
Damage Assists
+1.13

Dealing damage which helped your teammate get a kill

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Traded
Traded
+1.08

Rating given back to you when your death helped a teammate get a kill

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Clutches
Clutches
-0.49

Winning rounds as the last player alive on your team

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Saving
Saving
-3.60

Carrying guns and equipment forward into the next round when your team lost

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Mid-round K/D
Mid-round K/D
-50.32

Fights occurring after the opening duel but before the bomb plant

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Leetify Rating by Round

How does this work?
+5.00
+4.00
+3.00
+2.00
+1.00
+0.00
-1.00
-2.00
-3.00
-4.00
-5.00
-6.00
-7.00
-8.00
-9.00
-10.00
-11.00
-12.00
-13.00
-14.00
-15.00
-16.00
T
Round 1
Lost
-15.31
Subpar
+1.13
Damage Assists
-16.44
Mid-round K/D
Watch Round in 2D Replay
T
Round 2
Lost
-10.08
Average
+1.08
Traded
-11.16
Opening Duels
Watch Round in 2D Replay
T
Round 3
Lost
-15.48
Subpar
-15.48
Mid-round K/D
Watch Round in 2D Replay
T
Round 4
Lost
+1.04
Average
+19.44
Opening Duels
-18.40
Mid-round K/D
Watch Round in 2D Replay
T
Round 5
Lost
+4.08
Average
+4.57
Afterplants
-0.49
Clutches
Watch Round in 2D Replay
T
Round 6
Lost
-3.60
Average
-3.60
Saving
Watch Round in 2D Replay
Round
1
2
3
4
5
6