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Victory
6:0
Matchmaking (Premier) (CS2)
MR12
US Southwest
Nuke
20,643
slugga
5 / 1 / 2
+8.32

Consistency

+4.02
Leetify Rating
+8.32
Overperforming
+3.32
T Rating
+8.32
Overperforming
+4.69
CT Rating
+0.00
Underperforming

Rating Gained & Lost

+55.00
+44.00
+33.00
+22.00
+11.00
+0.00
-11.00
-22.00
-33.00
-44.00
-55.00
Mid-round K/D
Mid-round K/D
+53.18

Fights occurring after the opening duel but before the bomb plant

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Opening Duels
Opening Duels
+5.41

Getting the first kill or being the first death in the round

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Damage Assists
Damage Assists
+1.44

Dealing damage which helped your teammate get a kill

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Enemy Saving
Enemy Saving
-3.80

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Afterplants
Afterplants
-6.32

Rating gained or lost as a T after the bomb was planted

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Leetify Rating by Round

How does this work?
+17.00
+16.00
+15.00
+14.00
+13.00
+12.00
+11.00
+10.00
+9.00
+8.00
+7.00
+6.00
+5.00
+4.00
+3.00
+2.00
+1.00
+0.00
-1.00
-2.00
T
Round 1
Won
+14.83
Good
+14.83
Afterplants
Watch Round in 2D Replay
T
Round 2
Won
+5.41
Average
+5.41
Opening Duels
Watch Round in 2D Replay
T
Round 3
Won
+2.83
Average
+1.44
Damage Assists
+1.39
Afterplants
Watch Round in 2D Replay
T
Round 4
Won
+12.57
Good
+38.91
Mid-round K/D
-3.80
Enemy saved round 3
-22.54
Afterplants
Watch Round in 2D Replay
T
Round 5
Won
+14.27
Good
+14.27
Mid-round K/D
Watch Round in 2D Replay
T
Round 6
Won
+0.00
Average
Watch Round in 2D Replay
Round
1
2
3
4
5
6