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Victory
4:2
Matchmaking (Premier) (CS2)
MR12
EU West
Nuke
23,074
Bao
3 / 1 / 5
-3.44

Consistency

+1.78
Leetify Rating
-3.44
Underperforming
+2.85
T Rating
-3.44
Underperforming
+0.41
CT Rating
+0.00
On par

Rating Gained & Lost

+37.50
+30.00
+22.50
+15.00
+7.50
+0.00
-7.50
-15.00
-22.50
-30.00
-37.50
Afterplants
Afterplants
+8.52

Rating gained or lost as a T after the bomb was planted

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Damage Assists
Damage Assists
+3.80

Dealing damage which helped your teammate get a kill

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Mid-round K/D
Mid-round K/D
+2.13

Fights occurring after the opening duel but before the bomb plant

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Traded
Traded
+1.82

Rating given back to you when your death helped a teammate get a kill

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Saving
Saving
-1.80

Carrying guns and equipment forward into the next round when your team lost

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Clutches
Clutches
-2.62

Winning rounds as the last player alive on your team

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Opening Duels
Opening Duels
-32.51

Getting the first kill or being the first death in the round

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Leetify Rating by Round

How does this work?
+16.00
+14.00
+12.00
+10.00
+8.00
+6.00
+4.00
+2.00
+0.00
-2.00
-4.00
-6.00
-8.00
-10.00
-12.00
-14.00
-16.00
-18.00
-20.00
-22.00
T
Round 1
Won
-13.54
Subpar
+2.62
Damage Assists
-16.16
Opening Duels
Watch Round in 2D Replay
T
Round 2
Won
+9.36
Average
+5.41
Opening Duels
+2.13
Mid-round K/D
+1.82
Traded
Watch Round in 2D Replay
T
Round 3
Lost
-16.92
Subpar
+1.18
Damage Assists
-18.10
Opening Duels
Watch Round in 2D Replay
T
Round 4
Lost
-3.66
Average
-3.66
Opening Duels
Watch Round in 2D Replay
T
Round 5
Lost
+5.90
Average
+8.52
Afterplants
-2.62
Clutches
Watch Round in 2D Replay
T
Round 6
Lost
-1.80
Average
-1.80
Saving
Watch Round in 2D Replay
Round
1
2
3
4
5
6