Expected Outcome
Win
Loss
Average Rating
Winning Team
Losing Team
Rating Spread
Expected Round Differential
54%
13 - ≤7
7%
13 - 8
6%
13 - 9
13 - 10
10%
13 - 11
4%
OT
3%
11 - 13
2%
10 - 13
9 - 13
1%
8 - 13
≤7 - 13
Fights occurring after the opening duel but before the bomb plant
Winning rounds as the last player alive on your team
Rating given back to you when your death helped a teammate get a kill
Getting the first kill or being the first death in the round
Dealing damage which helped your teammate get a kill
Rating gained or lost as a T after the bomb was planted
Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)