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Victory
10:0
Matchmaking (Premier) (CS2)
MR12
US Southeast
Ancient
11,880
Shwizy
8 / 4 / 4
+8.39

Consistency

-1.30
Leetify Rating
+8.39
Overperforming
-3.29
T Rating
+8.39
Overperforming
+0.65
CT Rating
+0.00
On par

Rating Gained & Lost

+50.00
+40.00
+30.00
+20.00
+10.00
+0.00
-10.00
-20.00
-30.00
-40.00
-50.00
Mid-round K/D
Mid-round K/D
+45.26

Fights occurring after the opening duel but before the bomb plant

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Afterplants
Afterplants
+32.74

Rating gained or lost as a T after the bomb was planted

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Damage Assists
Damage Assists
+22.56

Dealing damage which helped your teammate get a kill

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Traded
Traded
+5.45

Rating given back to you when your death helped a teammate get a kill

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Enemy Saving
Enemy Saving
-2.10

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Opening Duels
Opening Duels
-20.01

Getting the first kill or being the first death in the round

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Leetify Rating by Round

How does this work?
+80.00
+75.00
+70.00
+65.00
+60.00
+55.00
+50.00
+45.00
+40.00
+35.00
+30.00
+25.00
+20.00
+15.00
+10.00
+5.00
+0.00
-5.00
-10.00
-15.00
-20.00
-25.00
T
Round 1
Won
+79.24
Great
+42.65
Afterplants
+36.59
Mid-round K/D
Watch Round in 2D Replay
T
Round 2
Won
+3.63
Average
+3.63
Afterplants
Watch Round in 2D Replay
T
Round 3
Won
+0.28
Average
+0.28
Afterplants
Watch Round in 2D Replay
T
Round 4
Won
-19.82
Subpar
+3.30
Damage Assists
+2.71
Traded
-2.10
Enemy saved round 3
-23.73
Mid-round K/D
Watch Round in 2D Replay
T
Round 5
Won
+32.45
Great
+28.43
Mid-round K/D
+4.02
Damage Assists
Watch Round in 2D Replay
T
Round 6
Won
-16.36
Subpar
-16.36
Mid-round K/D
Watch Round in 2D Replay
T
Round 7
Won
-20.01
Subpar
-20.01
Opening Duels
Watch Round in 2D Replay
T
Round 8
Won
+25.58
Good
+20.33
Mid-round K/D
+5.25
Damage Assists
Watch Round in 2D Replay
T
Round 9
Won
-1.09
Average
+9.99
Damage Assists
+2.74
Traded
-13.82
Afterplants
Watch Round in 2D Replay
T
Round 10
Won
+0.00
Average
Watch Round in 2D Replay
Round
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