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Victory
13:11
Matchmaking (Premier) (CS2)
MR12
US East
Inferno
H.W.109
18 / 3 / 12
+0.13

Consistency

+2.66
Leetify Rating
+0.13
On par
+3.86
T Rating
+3.20
On par
+1.45
CT Rating
-2.94
Underperforming

Rating Gained & Lost

+50.00
+40.00
+30.00
+20.00
+10.00
+0.00
-10.00
-20.00
-30.00
-40.00
-50.00
Afterplants
Afterplants
+36.65

Rating gained or lost as a T after the bomb was planted

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Flash Assists
Flash Assists
+26.80

Opponents that died while blind to your flashbangs

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Damage Assists
Damage Assists
+16.54

Dealing damage which helped your teammate get a kill

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Traded
Traded
+9.13

Rating given back to you when your death helped a teammate get a kill

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Retakes
Retakes
-7.90

Rating gained or lost as a CT after the bomb was planted

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Enemy Saving
Enemy Saving
-9.64

Credit for winning the round when opponents were still alive (adjusted down by the value of the equipment they saved)

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Clutches
Clutches
-20.15

Winning rounds as the last player alive on your team

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Mid-round K/D
Mid-round K/D
-48.31

Fights occurring after the opening duel but before the bomb plant

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Leetify Rating by Round

How does this work?
+27.50
+25.00
+22.50
+20.00
+17.50
+15.00
+12.50
+10.00
+7.50
+5.00
+2.50
+0.00
-2.50
-5.00
-7.50
-10.00
-12.50
-15.00
-17.50
-20.00
-22.50
T
Round 1
Won
+23.61
Good
+23.51
Afterplants
+0.10
Damage Assists
Watch Round in 2D Replay
T
Round 2
Won
+0.04
Average
+0.04
Damage Assists
Watch Round in 2D Replay
T
Round 3
Won
+12.17
Good
+10.21
Mid-round K/D
+1.96
Afterplants
Watch Round in 2D Replay
T
Round 4
Won
+5.92
Average
+5.92
Afterplants
Watch Round in 2D Replay
T
Round 5
Lost
-22.24
Subpar
-1.63
Enemy saved round 4
-20.61
Mid-round K/D
Watch Round in 2D Replay
T
Round 6
Won
+1.98
Average
+1.98
Afterplants
Watch Round in 2D Replay
T
Round 7
Lost
+3.56
Average
+24.45
Mid-round K/D
+4.60
Flash Assists
-5.34
Enemy saved round 6
-20.15
Clutches
Watch Round in 2D Replay
T
Round 8
Won
+7.90
Average
+5.06
Flash Assists
+2.84
Afterplants
Watch Round in 2D Replay
T
Round 9
Won
+6.28
Average
+6.18
Mid-round K/D
+0.10
Damage Assists
Watch Round in 2D Replay
T
Round 10
Won
+4.05
Average
+3.61
Flash Assists
+0.44
Afterplants
Watch Round in 2D Replay
T
Round 11
Won
-2.67
Average
-2.67
Enemy saved round 10
Watch Round in 2D Replay
T
Round 12
Lost
-2.19
Average
+3.14
Damage Assists
+2.15
Traded
-7.48
Mid-round K/D
Watch Round in 2D Replay
CT
Round 13
Won
+9.82
Average
+6.25
Flash Assists
+3.57
Mid-round K/D
Watch Round in 2D Replay
CT
Round 14
Won
-4.10
Average
+0.29
Damage Assists
-4.39
Mid-round K/D
Watch Round in 2D Replay
CT
Round 15
Lost
-5.74
Average
+5.14
Traded
+2.66
Damage Assists
-13.54
Mid-round K/D
Watch Round in 2D Replay
CT
Round 16
Lost
-7.65
Average
+1.85
Damage Assists
+1.84
Traded
-11.34
Retakes
Watch Round in 2D Replay
CT
Round 17
Lost
-1.29
Average
-1.29
Mid-round K/D
Watch Round in 2D Replay
CT
Round 18
Won
+8.64
Average
+5.75
Flash Assists
+2.54
Mid-round K/D
+0.35
Damage Assists
Watch Round in 2D Replay
CT
Round 19
Lost
-19.69
Subpar
+2.67
Damage Assists
+1.53
Flash Assists
-23.89
Mid-round K/D
Watch Round in 2D Replay
CT
Round 20
Lost
-9.70
Average
-9.70
Mid-round K/D
Watch Round in 2D Replay
CT
Round 21
Lost
-0.62
Average
-0.62
Retakes
Watch Round in 2D Replay
CT
Round 22
Lost
-14.36
Subpar
-14.36
Mid-round K/D
Watch Round in 2D Replay
CT
Round 23
Lost
-16.23
Subpar
+0.87
Damage Assists
-17.10
Retakes
Watch Round in 2D Replay
CT
Round 24
Won
+25.63
Good
+21.16
Retakes
+4.47
Damage Assists
Watch Round in 2D Replay
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